[Models] New created Models..

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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germanny
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Re: [Models] New created Models..

Post by germanny »

Thx for your comments, have some connection probs ATM.. lost conn on Dec.26.
Seems it is working now - sometimes :)

What i want to do is to come near the old tileset from DM. This is a bit difficult in LoG.
For DM the ceiling must set to ~2.6 meters, for LoG it is a bit too low. I think stretching the original to LoG height breaks too many things.
So i decide to go with some wooden planks for the ceiling, a higher bottom wall-block line and an xtra block upper for walls.
To avoid visual disturbance i add a floor dirt model that should added to wall tiles in front. They are defined as decoration obj.
For diversity, it is a good idea to add pillars to few lwvels, again in a wood style. One prob are the door frames, they cant be done as in DM.

My idea is to add in lower levels more 'moss' or 'dirt' decals to the walls - the deeper you get, the walls went older.
So this may called as 'clean' wallset. It is still a WiP!

Some errors left - the drainage grate must be smaller, glitches at the alcove...
And perhaps there is more work to do before i release a V1.0!

I hope to add some pics here, but my inet conn. is bad now.
Dungeon Master 'not classic' is on the way xD
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germanny
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Re: [Models] New created Models..

Post by germanny »

AAAhhh :) My internet is back!

As promised here new DM wallset shots:

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Quite a lot to do! Done: wall, wall_alcove, wall_drain, ceiling, wall_decor floor, iron_door, wooden_door, wooden_door_grate_round..
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Pandafox
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Re: [Models] New created Models..

Post by Pandafox »

I can't wait to use it ! :D
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Phitt
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Re: [Models] New created Models..

Post by Phitt »

Very nice! Perfectly captures the Dungeon Master feeling, but the quality textures make it look adequate for 2012.
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germanny
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Re: [Models] New created Models..

Post by germanny »

Pandafox wrote:I can't wait to use it ! :D
Be patience, this last a bit longer^^
Phitt wrote:Very nice! Perfectly captures the Dungeon Master feeling, but the quality textures make it look adequate for 2012.
Hey, a compliment from you! Very nice, thx.
You know how hard it is to tweak suitable textures, normal baking... and make meshes lowpoly as possible!
Again, your mine wallset is great!
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JohnWordsworth
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Re: [Models] New created Models..

Post by JohnWordsworth »

Oooh, now the nostalgia is coming back! Love the DM inspired wallset!
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
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montagneyaya
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Re: [Models] New created Models..

Post by montagneyaya »

yeah! very good. I am excited, I will use it now.
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thomson
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Re: [Models] New created Models..

Post by thomson »

Looks awesome. You captured the DM look and feel.
[MOD] Eye of the Beholder: Waterdeep sewers forum sources; Grimtools (LoG1 -> LoG2 converter) sources
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germanny
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Re: [Models] New created Models..

Post by germanny »

What disturbes me is that wall tile textures on 90 degree edges cannot fit perfect (image seamless tiling issue).
My idea is to make edge walltiles with altered mesh and texture, so it may fit perfect.
Then two extra textures 1024x1024px are required.
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germanny
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Re: [Models] New created Models..

Post by germanny »

Ha! Wall scratch..
Original
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New
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