[Dungeon] Wen's World - Feedback?

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Lyverbe
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Joined: Thu May 17, 2012 1:31 pm

Re: [Dungeon] Wen's World - Feedback?

Post by Lyverbe »

What?! Now that's another issue. After retrieving the final key, you step out of the room and the dungeon should shake. This indicates that something happened in the dungeon: It's filled back with another set of encounters (including a Goromorg at the entrance). You're telling me that this never happened?!

Has anyone else encountered this/these issue(s)?
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Charlo
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Re: [Dungeon] Wen's World - Feedback?

Post by Charlo »

Right. After retrieving the key, there was no earthquake, and I didn't encounter anything new on the way back.
Lyverbe
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Re: [Dungeon] Wen's World - Feedback?

Post by Lyverbe »

Charlo wrote:Right. After retrieving the key, there was no earthquake, and I didn't encounter anything new on the way back.
Oh God, I just tried it in the editor and you are totally right! People must think the ending sucks and give up on locating that key which is actually nowhere to be found. So sorry to all of you :)

I'll update the dungeon to version 1.2 this weekend. Thank you very much Charlo for reporting this issue!
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Numberouane
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Re: [Dungeon] Wen's World - Feedback?

Post by Numberouane »

Can someone help please ?
SpoilerShow
i feel really stupid not finding the way to open the door in Wen's News.... I gues it is N E W & S but Im really lost now
Thanks

:)
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Charlo
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Re: [Dungeon] Wen's World - Feedback?

Post by Charlo »

Numberouane, let me see if I remember:
SpoilerShow
The wall text is

WENS
NEWS

W, E, N, and S stand for west, east, north, and south. WENS is referring to the columns, and NEWS is referring to the alcoves in each column. If you need more of a hint just holler!
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LiamKerrington
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Re: [Dungeon] Wen's World - Feedback?

Post by LiamKerrington »

25 Riddles on 5 floors? Something for da brainsszzZZ?
Downloaded it and will check it ...
At the end of my first time with "the Legend of Grimrock" - played on default-party, hard, old-school mode:

My first time
Lyverbe
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Joined: Thu May 17, 2012 1:31 pm

Re: [Dungeon] Wen's World - Feedback?

Post by Lyverbe »

Version 1.2 uploaded. I have fixed the ending (that was so dumb) and improved the puzzle hint "10" which was too vague.

That was the first time I updated a file on Grimrock Nexus. That site is really not intuitive. I'm still not sure if I did it right.
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Numberouane
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Re: [Dungeon] Wen's World - Feedback?

Post by Numberouane »

Thanks for the tips

The meditation room bug is still there.

On nexus, I took 1.2 but no change.... bug still there including the final one... :(

:(

I skipped the buggy room and finish it but :
SpoilerShow
Got the key from prison key holder but opening the door on level 1 I miss one ornate key....
Reading the thread, no earthquake , no monster , nothing happen after opening the door...

I dl 1.2 from nexus
:)
Lyverbe
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Re: [Dungeon] Wen's World - Feedback?

Post by Lyverbe »

Numberouane wrote:Thanks for the tips

The meditation room bug is still there.

On nexus, I took 1.2 but no change.... bug still there including the final one... :(
I haven't tried the meditation bug but did change something hoping to fix it.

As for the rest, I have played the whole dungeon and the two issues mentioned in the update note are indeed fixed. If you go to the puzzle hint "10", does it still say "10"? If so, you're still playing with 1.0

Note that you cannot update a .dat file (the dungeon) of a different version than the loaded game. If your saved game is from 1.0 and you try to load dungeon 1.2, I believe the layout of the dungeon is still 1.0
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Numberouane
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Re: [Dungeon] Wen's World - Feedback?

Post by Numberouane »

ok

U right I did not restart from scratch after overwriting the .dat file.

So I assume that all the bugs are still there and that I cant finish the mod missing the last key.

Thanks for the mod :)
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