Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
RMariano
Posts: 287 Joined: Mon Apr 02, 2012 1:16 pm
Location: Florida, USA
Contact:
Post
by RMariano » Wed Dec 26, 2012 2:30 pm
LordGarth wrote: Three secret buttons.
x5y7 x17y10 x28y30
x0y0 coordinate starts at the upper left corner of the map.
LG
Hope your Christmas was wonderful!!
Thank you for the quick response... perhaps a screenshot or two?? I have no way of correlating those coordinates into the game.
Regards,
RMariano
Komag
Posts: 3658 Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA
Post
by Komag » Wed Dec 26, 2012 4:18 pm
if your console is enabled you can type print(party.x,party.y)
leewroy
Posts: 531 Joined: Fri May 25, 2012 10:17 pm
Post
by leewroy » Wed Dec 26, 2012 5:52 pm
RMariano wrote: Thank you for the quick response... perhaps a screenshot or two?? I have no way of correlating those coordinates into the game.
that's the kind of "puzzle" that annoys me. Had a hard time to find the three buttons too. I didn't marked them on my map, so I´m sorry. but otherwise I´d post a pic for you. However, if you think about axis, and cosidere the tip the modder gave, about where to start count,
you´ll find the right position with no problem.
LordGarth
Posts: 500 Joined: Mon Jun 18, 2012 5:07 pm
Location: Colorado USA
Post
by LordGarth » Wed Dec 26, 2012 8:08 pm
I would highly suggest using the automap for my game. If you are early on in the game then I would suggest starting over with your imported toons if you like and have the automap feature on this time.
LG
Dungeon Master and DOOM will live forever.
RMariano
Posts: 287 Joined: Mon Apr 02, 2012 1:16 pm
Location: Florida, USA
Contact:
Post
by RMariano » Thu Dec 27, 2012 6:03 pm
Komag wrote: if your console is enabled you can type print(party.x,party.y)
I have the console fully working. I tried that... it only returns errors
print(party.5,party.7)
No go
Are they applicable in the Green Room? Or the entire Hordes Den Map?
I have automap on.
Regards,
RMariano
Komag
Posts: 3658 Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA
Post
by Komag » Thu Dec 27, 2012 10:47 pm
I'm saying type in EXACTLY print(party.x,party.y) and it will show you your current x/y position, so you can then go from there
Hustin
Posts: 105 Joined: Thu May 31, 2012 7:26 am
Post
by Hustin » Fri Dec 28, 2012 3:53 am
I just reached level 8, and
I found the secret near the entrance, but the scroll of Arctic Storm doesn't show a recipe. Bug?
If so, would you mind posting it? I really don't want to start over if you have to post an update.
RMariano
Posts: 287 Joined: Mon Apr 02, 2012 1:16 pm
Location: Florida, USA
Contact:
Post
by RMariano » Fri Dec 28, 2012 3:45 pm
Komag wrote: I'm saying type in EXACTLY print(party.x,party.y) and it will show you your current x/y position, so you can then go from there
print(party.5,party.7)
Doing so results in:
string "user-input"]:1: ')' expected near '.5'
I haven't a clue as to what that means.
a marked automap would work wonders. (
please )
Regards,
RMariano
msyblade
Posts: 792 Joined: Fri Oct 12, 2012 4:40 am
Location: New Mexico, USA
Contact:
Post
by msyblade » Fri Dec 28, 2012 4:38 pm
Komag is saying, do not type:
print(party.5,party.7)
instead type:
print(party.x,party.y) The x/y are not variables that need replaced, but the actual syntax used for the function.
Currently conspiring with many modders on the "Legends of the Northern Realms" project.
"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
LordGarth
Posts: 500 Joined: Mon Jun 18, 2012 5:07 pm
Location: Colorado USA
Post
by LordGarth » Fri Dec 28, 2012 5:53 pm
Thx for the info about arctic storm scroll
The runes are Air, Spirit, Physical and Water.
LG
Dungeon Master and DOOM will live forever.