[Release] The Mine of Malan Vael

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
User avatar
Dr.Disaster
Posts: 2876
Joined: Wed Aug 15, 2012 11:48 am

Re: [Release] The Mine of Malan Vael

Post by Dr.Disaster »

Mutman wrote:I am stuck with puzzle synchronicity, am i right that all bolts must splash receptors simultaneously?
You're right. Yet it's enough when it's almost simultaneously.
User avatar
RMariano
Posts: 287
Joined: Mon Apr 02, 2012 1:16 pm
Location: Florida, USA
Contact:

Re: [Release] The Mine of Malan Vael

Post by RMariano »

By Far..... The BEST Dungeon yet for me. :)
Regards,

RMariano
Neil79
Posts: 74
Joined: Thu Apr 05, 2012 2:49 pm

Re: [Release] The Mine of Malan Vael

Post by Neil79 »

The Mine of Malan Vael - Grimrock Dungeon Crawler RPG (MOD)
http://www.indieretronews.com/2012/12/t ... ngeon.html

8-)
The latest in Kickstarter, Indie & Retro News!!! http://www.indieretronews.com/ : Indie Retro on twitter https://twitter.com/Indie_RetroNEWS
juhcon
Posts: 1
Joined: Sun Apr 15, 2012 11:50 pm

Re: [Release] The Mine of Malan Vael

Post by juhcon »

Good job with that dungeon...Right now I'm stuck at 4x4. I like it if I have to try hard when stuck at a certain puzzle, but I don't like trial and error with items and alcoves. Help greatly appreciated...

regards,

juhcon
User avatar
Phitt
Posts: 442
Joined: Tue Aug 14, 2012 9:43 am

Re: [Release] The Mine of Malan Vael

Post by Phitt »

Thanks a lot for the nice comments!
Numberouane wrote:Final fight, not easy... any tips?
SpoilerShow
If you already know how to hurt the boss the only help I can give is to be as fast as possible. Draw the ballista directly after you fired it before you do anything else. Don't try to kill the Shrakk Torr unless you have to, they spawn infinitely until the boss is dead and they also respawn quickly. Throw away any potions you have used (the empty potion bottles) to safe time. You need to hit the boss 3x with the ballista to kill him.
Mutman wrote:I am stuck with puzzle synchronicity, am i right that all bolts must splash receptors simultaneously?
SpoilerShow
It's not that hard as it doesn't need to be 100% exact. Stand between the middle and one of the outer plates, facing the middle plate. Step on the middle plate, step back, throw an item on the outer plate at the other side, step back on the outer plate behind you, step forward. If timed correctly the gate will open.
Neil79 wrote:The Mine of Malan Vael - Grimrock Dungeon Crawler RPG (MOD)
http://www.indieretronews.com/2012/12/t ... ngeon.html

8-)
Thank you for featuring my mod on your site!
juhcon wrote:Good job with that dungeon...Right now I'm stuck at 4x4. I like it if I have to try hard when stuck at a certain puzzle, but I don't like trial and error with items and alcoves. Help greatly appreciated...

regards,

juhcon
It's not trial and error. Which version do you play? I added another hint in v1.2. Anyway, the solution is:
SpoilerShow
You need to put items with a total weight of 4 in each of the 4 alcoves. The pillars in the middle room will help you see whether you did right, there is one for each alcove and they will go down when the correct weight is inside an alcove.
Btw, there is a guy playing through the mod on Youtube ('Let's play' type video). Can be found here:

http://www.youtube.com/playlist?list=PL ... 1Qtcl6B2yB

No idea whether it's interesting for other people, but I think he's quite funny and for me personally it is a lot of fun watching him for obvious reasons. He also has a Let's Play of the original game and 'Tomb of Zarthos' (but he got stuck there, I think more or less at the same point as I did).
User avatar
Paticus
Posts: 24
Joined: Fri Apr 13, 2012 5:30 pm

Re: [Release] The Mine of Malan Vael

Post by Paticus »

Phitt wrote: Btw, there is a guy playing through the mod on Youtube ('Let's play' type video). Can be found here:

http://www.youtube.com/playlist?list=PL ... 1Qtcl6B2yB

No idea whether it's interesting for other people, but I think he's quite funny and for me personally it is a lot of fun watching him for obvious reasons. He also has a Let's Play of the original game and 'Tomb of Zarthos' (but he got stuck there, I think more or less at the same point as I did).

Imagine my surprise when I get stuck on something, and I come here to look for answers and I see this.

Seriously though, this dungeon is awesome, no joke. (The bugs are raping me :( )
User avatar
Phitt
Posts: 442
Joined: Tue Aug 14, 2012 9:43 am

Re: [Release] The Mine of Malan Vael

Post by Phitt »

Paticus wrote:
Phitt wrote: Btw, there is a guy playing through the mod on Youtube ('Let's play' type video). Can be found here:

http://www.youtube.com/playlist?list=PL ... 1Qtcl6B2yB

No idea whether it's interesting for other people, but I think he's quite funny and for me personally it is a lot of fun watching him for obvious reasons. He also has a Let's Play of the original game and 'Tomb of Zarthos' (but he got stuck there, I think more or less at the same point as I did).

Imagine my surprise when I get stuck on something, and I come here to look for answers and I see this.

Seriously though, this dungeon is awesome, no joke. (The bugs are raping me :( )
Hey, nice to see you here. Really enjoy your videos, thanks for making them! It's funny to see how different your playthrough is from what I thought it would be. For example most people had problems with the 'from midnight to noon' puzzle, but you almost immediately knew what to do. On the other hand I didn't get many questions about the 'throw items on pressure plates' puzzle on level 2, where you spent quite a lot of time figuring it out.
SpoilerShow
I figured the bugs may be pretty hard to defeat for your party since you missed almost every secret area there is (but mainly because you didn't notice how the small secret buttons look, which is understandable if you talk and play at the same time) and put a lot of points into what I consider 'secondary skills', like athletics, armor, spellcraft etc (and thus can't use any of the better weapons). But the part with the bugs is pretty easy to solve if you destroy their hives. There are 5 hives and 5 bugs in the area and each hive spawns a new bug when you kill one of the existing bugs (after a few seconds and up to a certain limit only though). If you destroy a hive, one bug less will spawn however. So if you manage to destroy 2-3 hives it should be pretty easy to get rid of the rest.
Hope P****head will heroically defeat the villain in the end! :D
User avatar
germanny
Posts: 530
Joined: Sat Apr 07, 2012 10:52 pm
Location: Kiel, Germany

Re: [Release] The Mine of Malan Vael

Post by germanny »

@ Paticus:
Nice videos!

@Phitt:
Hey i think you´re tend to be a sadist^^
The pitfall puzzle with the three pressure plates in the room under... this is.. this.. AARGh!
But cool done, really.
Dungeon Master Resource Pack worker and passionated Beer drinker
User avatar
Brodie301
Posts: 286
Joined: Sun Apr 08, 2012 6:00 pm
Location: Mississippi, USA

Re: [Release] The Mine of Malan Vael

Post by Brodie301 »

Paticus' "Let's Play" are the best. NSFW but the best!!!
The FORCE is with me!!!
Ixnatifual

Re: [Release] The Mine of Malan Vael

Post by Ixnatifual »

I found the hive area had some of the game's easiest fights since there's almost always room to dance around the enemies in there. Disease is also a status effect you can work with.
Post Reply