[Models] New created Models..

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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germanny
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Re: [Models] New created Models..

Post by germanny »

For that, here is a blender shot from my sculpted wizeye:
Image

I´m unhappy with my texture ATM, and i´ve done few mistakes with the multires modifier and UV-mapping.
Think i will bwgin new from base mesh.. grmmll^^

Bad texture
Image
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montagneyaya
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Re: [Models] New created Models..

Post by montagneyaya »

Wow, I've don't see all item you create, this is amazing.
I will recreate dongeon master and chaos strike back (this is why I create a door on floor).
I'm very bad for create model with blender, I will create now the fountain and I find it difficult.
You're really awesome, very good job and contribution, thanks.
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germanny
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Re: [Models] New created Models..

Post by germanny »

well, montagneyaya, it isn´t contrib´d yet. Much work to do..
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Pandafox
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Re: [Models] New created Models..

Post by Pandafox »

if possible, can you try the big eye green or yellow...? And the skin a little more red...
:lol: sorry, I know it is your work, but I just want to suggest... sorry...
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Diarmuid
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Re: [Models] New created Models..

Post by Diarmuid »

Hey, these doors are looking great!!!
germanny wrote:Yeah, feel free to implement, glad to help you out!
But i won´t do work under pressure or timing, i am heavily involved in my daily job. So this is a stressfree entertainment thing for me.
I'm really sorry if I sounded stressful or demanding in anyway... I absolutely didn't mean to. It's the same here for me, and everything you share with us is amazing.
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germanny
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Re: [Models] New created Models..

Post by germanny »

Pandafox wrote:if possible, can you try the big eye green or yellow...? And the skin a little more red...
:lol: sorry, I know it is your work, but I just want to suggest... sorry...
Don´t be sorry, anything OK^^ The big eye IS green/yellow. It only opened if wizeye attacks the party and invokes a spell. DM fans know that xD
What you see in the picture are the eyelids. Each eyelid should opened by attack horizontal to left or right.
Diarmuid wrote:Hey, these doors are looking great!!!
I'm really sorry if I sounded stressful or demanding in anyway... I absolutely didn't mean to. It's the same here for me, and everything you share with us is amazing.
Sharing.. i know^^ No prob,i wanted to state clearly that i didn´t want to get involved in any project group. As i mentioned before, my time is limited. It can be that i have no spare time over longer periodes. For that i cannot fulfill any team based jobs in time. Truly i have not enough time to post extensively here in LoG forum. (I work on things instead)

Anyway, afterwork next to the windowed door, the simple wooden door:
Image
Want to make a smashed version of it. Bcause it can be^^
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germanny
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Re: [Models] New created Models..

Post by germanny »

If someone is interested in 3d-modeling, i used this one as one of my learning meshes^^
Well, over one and a half year (freetimes and beside other tests..) and mucho research and retries..

My correct measured german tiger tank from ww2.
Image
Image
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This model is all mesh, no fake texture or something. It´s the opposite of game assets^^
This tiger has now (and it is not finished, interior detail is only basic, tools and stuff around that tank has to be added..)
And then i come to texturing^^
It has now about 600000 vertices.
The goromorg has about 5330 verts^^
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Isaac
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Re: [Models] New created Models..

Post by Isaac »

Very nice; what was it for? (Rendering, or just modeling experience?)
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Asteroth
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Re: [Models] New created Models..

Post by Asteroth »

Your work is amazing! I can never understand modelling. I decided to get over my fear and pick up blender to try. But my modeling is still very, very simple, or very ugly. Oh well, it allowes me to modify existing models at least.
I am the God of darkness and corruption.
viewtopic.php?f=14&t=4250
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germanny
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Re: [Models] New created Models..

Post by germanny »

Isaac wrote:Very nice; what was it for? (Rendering, or just modeling experience?)
Thx, was a lot work. It was a project that i begun in the mid 90s with another software called monzoom 3D. Never finished, i ran into hardware probs then and stopped, it was too big for the hardware.. :(
A few facts:
The Tiger was a legendary german tank from world war 2. Statistics say that 5-10 enemy tanks are lost before one tiger was destroyed. He was not invulnerable and was too heavy, slow and use a lot gas. But its thick hardened steel armor and a very precise optic beside his 8.8cm gun was it. One was able to shoot down tanks at 2 Kilometers and few times some do it at 3 Km! In fact the crews were perfect trained and disciplined.
Don´t do me wrong, i am truly a pacifist and hate war! But this war has happened and was worst for my country. My grandpa died in march 1945, two months before all ended. His remains are missing near Königsberg (now it is russian and named Kaliningrad). This happened as a group of the last tigers there try to stop the russian advance so the german civilians can escape into save territory (if not they are very often plundered, murdered and raped). They sucessed, but only a few days. Massive russian counterattacks and airstrikes do the rest. German luftwaffe was in fact mostly destroyed there.
Well - i think this is the point why i model a tiger tank, and i want to make a detailed still from these days at Königsberg as i have it in my brain + research infos.

2010 i decide to step forward and learn blender, the new gui let me think i can do it^^
So old project tiger renewed and set up in blender to get into it. I´ve learned to use all modeling tools and wrote down all steps i have done.
Beginning with blender was not easy at the first steps, but then as i learned to use the gui (its much better to use keyboard commands in symbiosis) it goes quick up!
Now i try lowpoly sculpt modeling, baking and of course make a perfect rigging for animation^^
What i do here is again an attempt to get more skilled in that.

@Asteroth:
I´m not high skilled with blender, it is fun to get better and better. In fact its a time consuming task.
I think of wallasaurus - he is a skilled 3d-modeler and a good painter, too!
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