Save editor

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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glyn_ie
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Joined: Mon Mar 05, 2012 4:19 am

Re: Save editor

Post by glyn_ie »

Thels wrote:
glyn_ie wrote:Only tested with snails -> crabs because all my saves are all over the place so I'm stuck on the first level. :)
You can definitely say you're stuck on the first level if all your snails are replaced by crabs :P
lol indeed. But I'm pretty handy with the old side stepping ;)
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glyn_ie
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Joined: Mon Mar 05, 2012 4:19 am

Re: Save editor

Post by glyn_ie »

I fixed the cube monster problem, but no matter what you do to the code it always has the 'Coming to getcha' type text flashing up. Could ruin the experience a little. Plus you need to be careful with the cubes - they block the path when they're killed so you must take them down strategically...and they kill other monsters.

So I've not integrated it into an updated version yet. Anyway, I have a feeling that the dungeon editor is just around the corner...
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Thels
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Location: The Netherlands
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Re: Save editor

Post by Thels »

glyn_ie wrote:they block the path when they're killed so you must take them down strategically...
That just gave me an awesome puzzle idea :D
zadkielmodeler
Posts: 43
Joined: Sat Sep 15, 2012 6:34 am

Re: Save editor

Post by zadkielmodeler »

Is there anyway you can update it. It does not work on the newer files, only old saves now.
hannamarin
Posts: 41
Joined: Sat Mar 31, 2012 11:48 am
Location: Yeovil, England, UK

Re: Save editor

Post by hannamarin »

Yes an update would be useful - now that 'almost human' have changed the savegame format in some way.
victorsena13
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Joined: Sat Dec 22, 2012 12:40 am

Re: Save editor

Post by victorsena13 »

the project is dead?
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glyn_ie
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Joined: Mon Mar 05, 2012 4:19 am

Re: Save editor

Post by glyn_ie »

I'm afraid so - it's too much work for me to keep it up-to-date...however:

viewtopic.php?f=14&t=3544&p=36181&hilit ... tor#p36181
w00p00
Posts: 1
Joined: Fri Feb 15, 2013 12:25 pm

Re: Save editor

Post by w00p00 »

...........
Last edited by w00p00 on Thu Dec 10, 2020 3:02 am, edited 1 time in total.
Rahao
Posts: 1
Joined: Wed Feb 20, 2013 6:33 pm

Re: Save editor

Post by Rahao »

"Component 'COMDLG32.OCX' or one of its dependencies not correctly registered: a file is missing or invalid"
What do i do :(
Augmenti
Posts: 4
Joined: Sun Apr 07, 2013 5:48 am

Re: Save editor

Post by Augmenti »

Thanks for all your work on this glyn_ie !

The Editor runtime/support files zip is corrupted.


Does anyone have the 'Legend of Grimrock Save Converter' file, the link is dead in the other thread?



Thanks.
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