The official thread for this project is now at: viewtopic.php?f=14&t=4741
We are currently recruiting contributors to help build out "The Legends of the Northern Realms!"
juho:
If you would like to contribute, please PM Neikun your skype name.I've been lurking in the background following this thread with great interest… It'd be cool to see this project come alive. Keep up the good work!
juho’s full message about this project:
Hey guys! I've been lurking in the background following this thread with great interest. It sounds to be pretty ambitious project, but doable if people put their backs into it.
Neikun approached me with private message about some things you came up with, I guess in Skype chats or something. Anyways, I thought I'd answer here in public so that everybody gets in the loop.
Firstly geography. You got surprisingly close with your "guess". I'll list places and their influence/reference/comparison in real world.
Kingdom of Theraen, capital Nothampton, ruled by King. - Britain
Malanian Empire, capital Malan Tael, ruled by Empire. - Anglo Saxon
Quenfar, Losancrel, Qegandoc and neighboring areas were once an kingdom before Malanian Empire conquered it. - Burgundy/Franks/France
Surrounding lands of Icefall Bay - Scandinavia
Shards - Iceland/Svalbard
Frostbites and north- Himalaya/Northpole
Endless Tundra - Siberia
Jungles of Xaae are actually subtropical but east to Serpent river starts proper jungles - India/southeast Asia
Isle of Nex. Ruled by religious order. - Crete/Greece
Harbardar - Middle East
Xafi Desert and south - Africa/Egypt
About Rat race. We haven't yet put the final seal of approval to them, but I think we'll do them. Safe bet would be that they are nomandish people that are spread thorough the world with no known origins.
Goromorgs... That's a difficult one. We're a bit touchy about the subject at the moment. You'll see why later . So I don't want to go too deeply on them, sorry. I think it's safe to say, that Goromorgs were seen also in other places than Grimrock in the Time of Ancients (but those stories have already turned to myths). The Prison and Cube were forgotten in time and other civilizations came and went building a layer over layer on top of Grimrock, but Goromorgs lingered through time in the shadows. Neikun also asked if Goromorgs were always evil. Who's to say that they are evil, I guess it's just a matter of viewpoint, but more on that also later. And yes, their origins are connected to Grimrock and other places too...
I hope this helps a bit. Feel free to ask more questions. It'd be cool to see this project come alive. Keep up the good work!
How this project started--Arkos:
Imagine traveling from frozen tileset dungeons in the North, to mine tileset dungeons in the mountains of Malan Vael, to the Dark Elf Temple, to the bleeding corrupt dungeons of the Red Hills, through the lush deadly jugles of Xaae, then across the Toll Islands to the southern tileset dungeons in the Xafi desert, collecting items or achievements in each dungeon required to enter Mount Grimrock’s sister peak's dungeon isolated deep in the Dearthfang Ridges! What an experience that would be!After reading Isaac’s post here: viewtopic.php?f=14&t=4540 on how it might be possible to add foot steps on snow, I thought how cool that would be, and that it could be done with a sand floor tile set for a dungeon in the desert. With that thought, I realized that so far I have seen custom tile sets for: Northern Dungeons, South Temple Dungeons, High Temple, Mine tile sets, Rook’s Ice Cave tile set, and more. It occurred to me that it would be awesome to join everyones’ work, but that would be a monumental task for one person. So, what if we joined forces to build out “The Northern Realms” of The Legend of Grimrock map included with the game, featuring all these cool mods–-a traversable, enigmatic, massive, open-ended, seamless, over-world full of dungeons, isolated remote dungeons, mine shafts, caverns, quests, adventures, ancient temples, anything the community can devise and connect to this.
This open-ended community project of building out “The Northern Realms” of LoG is pretty much CFD++ on steroids. The difference is:
• Peoples’ dungeons can be much bigger
• The amount of dungeons created to be connected to the LoG World is unlimited
• The dungeons are created with tilesets appropriate to their locations on the LoG map included with the game
• The dungeons are connected via outdoor tilesets which may use hidden teleporters for traveling east west etc. giving the player the feel they are still walking down the same path to the next traditional up/down dungeon—think playing Skyrim/Morrowind while traveling to the next custom modded-out dungeon crawling experience
• The dungeons all contribute to an overall goal/purpose, whether by achievements or collected artifacts; more suggestions are welcome!
The goals of the project:
• Showcase everyones’ mods in a related endless universe
• A seamless, traversable, expansive, immersed experience
• To take Dungeon crawling to the next level, as msyblade said:
Please refer to the LoG map below included with the game; dungeon creators could volunteer to take on and maintain different parts of this map—to build out a dungeon for Frostbites and Shards in the North, using the Northern Dungeon Tile set and the Ice Cave tile set, etc. Other volunteers build out dungeons in the south: the Xafi Desert, etc. using the southern temple tile sets and other tile sets appropriate for this area—a sand floor cave tile set (foot steps in the sand) would be cool as it leads to other tile sets like the Southern Temple.Really think this is the beginning of the "Granddaddy of all mods". If executed flawlessly, it could change the entire genre of dungeon crawlers, and heck yeah I wanna be part of that!
Have designated person(s) for each region approve additions of other contributors who would like to contribute to their assigned area. As far as other areas like the Red Hills, someone would pick an area and build it out. Then others who want to contribute to the same area like the Red Hills would just collaborate with each-other. They would be the Red Hills group; others would be the Storm Mountains group or the Frostbites group, etc.
Custom items like The Glaive of Krull viewtopic.php?f=14&t=4533 could be a quest to achieve in one of the areas; perhaps at the top of a high temple tile set in a tower in the city of Malan Tael or a remote area in the Mines of Moria in the Storm Peak mountains. Each area could have several quests and achievements.
I have seen outdoor environments: Grimrock Forest Tileset – Alpha http://www.youtube.com/watch?v=OI9dfGyDU_0 tunnel tile sets, flooded dungeons http://www.youtube.com/user/Celepithil and rocky tile sets
viewtopic.php?f=14&t=4464#p46531 these concepts could be used to connect the Grimrock world (everyones’ dungeons together). To connect the mainland to the Shards or the Xafi desert, use tunnel/cave tile sets, maybe even an outdoor sand dune tile set. Flooded dungeons could be used as you approach coastal areas which have the entrance to the tunnel tile sets that go under the ocean. The rocky and forest tile sets could be used to travel to the entrance of dungeons on the mainland etc.
We would need volunteers to take on building out the environments for connecting the regions together. One of these groups could be the Toll Island group, which works on connecting the Xafi desert to the mainland through the Toll Islands—mixed environments of tunnels under the water to watch towers and rocky to lush land scapes that finally reach the Jungles of Xaae where you find ancient ruins that look like they come out of the Mayan temples on the Yucatan in Mexico, etc. See the outdoor picture for Jungle of Xaae posibilities here: http://cloud-2.steampowered.com/ugc/938 ... A9655490B/
This would be a great way to experience everyone’s creativity in one common world and the possibilities and game play would be endless. Ok so who wants Grotto of Xazarra? Who wants the Xafi desert? Who wants the Toll Islands? Who wants the Isle of Nex? …
McSkivv:
This thread is the sign up sheet for this project. Just postreply if you would like to contribute, so we can add you to the list of contributors.One way or another, this project will reach awesome fruition. It simply has too much potential to be left behind in the hypothetical dustbin of scrapped ideas.
For current contributors, please visit viewtopic.php?f=14&t=4741