[MOD] Forbidden Halls

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Numberouane
Posts: 283
Joined: Fri Mar 02, 2012 6:11 pm
Location: Sunny Place south Of France

Re: [MOD] Forbidden Halls

Post by Numberouane »

Hi

I need some help :)
SpoilerShow
What to put in alcoves in poisoned sanctuary level 6? I tried poignant potion , poison bombs... nothing happens... :) If I skip it I cant go back so any help is welcome
Thanks

:)
python79
Posts: 25
Joined: Sat Nov 17, 2012 6:36 pm

Re: [MOD] Forbidden Halls

Post by python79 »

Numberouane, try this :
SpoilerShow
antidote = empty flask + slime bell + tar beads
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Numberouane
Posts: 283
Joined: Fri Mar 02, 2012 6:11 pm
Location: Sunny Place south Of France

Re: [MOD] Forbidden Halls

Post by Numberouane »

Hi

Thanks
SpoilerShow
Now I am turning in circles as I have fought uggardians and am back to the stairs up. No exit no secret button nothing... What did I miss? Im stuck now.
python79
Posts: 25
Joined: Sat Nov 17, 2012 6:36 pm

Re: [MOD] Forbidden Halls

Post by python79 »

Dans ce cas...
SpoilerShow
Don't hesitate to backtrack a little and look at the map to detect shifting or illusionary walls (without the automap, this maze is a true nightmare). The objective is to pass several times through the room with 3 pressure plates (each plate in truth leads to a new path of the maze when the former path is completed).
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Numberouane
Posts: 283
Joined: Fri Mar 02, 2012 6:11 pm
Location: Sunny Place south Of France

Re: [MOD] Forbidden Halls

Post by Numberouane »

Thanks
SpoilerShow
Ok I found how to go ahead ... The level is impossible without automap

thanks to Python
:)
majorsolara
Posts: 1
Joined: Wed Dec 12, 2012 6:54 am

Re: [MOD] Forbidden Halls

Post by majorsolara »

Great Mod and am really enjoying it. I am stuck on what should be a simple puzzle. L6 - room with three buttons that shoot fireball, ice dart and poison dart into a receptor. I did not find a clue in a note anywhere on L6 and could have missed one. I see the colors change but can't see that it matters. I've tried various combos including firing a lightning bolt at various points. Can anyone help?
flatline

Re: [MOD] Forbidden Halls

Post by flatline »

majorsolara wrote:Great Mod and am really enjoying it. I am stuck on what should be a simple puzzle. L6 - room with three buttons that shoot fireball, ice dart and poison dart into a receptor. I did not find a clue in a note anywhere on L6 and could have missed one. I see the colors change but can't see that it matters. I've tried various combos including firing a lightning bolt at various points. Can anyone help?
SpoilerShow
Just take in the colourful surroundings, notice anything that changes when you push the buttons? Just let the light guide you...
Hint hint.
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Komag
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Location: Boston, USA

Re: [MOD] Forbidden Halls

Post by Komag »

I just played this for a few hours this morning, can't spend any more time on it now, here are my notes:
SpoilerShow
- intro "first time playing Grimrock?" text needs to go
- nice exploration on lv1
- bad flickering on floor: cave-in dirt with floor dirt, in room with key far N
- bad flickering on floor: pit to lv 2 in far NW, two floor dirts
(if I didn't have a torch I'd be stuck in this room, maybe have one on the floor just in case - wait, I found it!)
- flickering in W pit (under green glowing grate) just after dropping in, cave-in dirt with floor dirt
- flickering in W pit (under green glowing grate) SE corner on bottom of wall-dirt
- "Hide me in shadows" - took torch
- found control room again, nice bonus, but that was far away
- found hall of monster cells, will come back later
- found crystal in cage, cool
- typo "The one who hurries, dies first." should be "The one who hurries dies first" (period is optional, I think it's better without)
I'll come back to this door later
- nice vines in open space in herb room E, done right, looks good!
(some floor dirt flickering there though)
- typo - healing potion formula "ingredient" should be "ingredients" (and might as well leave off "need an empty flask", unless there is some time you don't)
- colored rooms sometimes a bit too colored I think, maybe toned down would be more subtle
- did cells fight, went well, nice rewards
- looked at alchemy a little, interesting, curious about the diff "extracts"
- found key in "don't hurry" room, decided to use on "experiment" door instead of nearby door
- YIKES, spider!
- YIKES, gas cloud!
- note is odd, should "pass items" be "past items?" have to find the secret chamber to find out
- typo "snails...eats alot" should be "snails...eats a lot"
- in room SE of crystal, S of 3-lever pillar room, with 4 plates, can see corner of stairwell through wall
- "3 button, 3 monsters" probably read better as "Three buttons, Three monsters" on two separate lines (and no period)
- killed three birds, got gem
- lightning area well done, satisfying to dodge them
- found "elixer of healing", hmm (but still no way to open that pit...)
- stole back one of the blue gems and ran quick, now I'll never get back in I guess!
(I tested - it's possible to do this and run into the treasury, forever stuck. Perhaps just shut grating, not treasury door)
- found "see me, feed me", gave rock, poison cloud! "tastes awful", haha, I love it!
- in corpse processing, green glow gas continues after destroying barrels, I think it should stop
- necromancy book, very nice!
- hall with traps very difficult
- didn't find any way to "light up poison path hall"
- found mandrake extract, cool!
- getting tired of colored lights
- found poison hall, lit it up, took a lot of damage, extremely tough fight, endless skeles??? don't like endless
- finally made it out, found nice necromancer reward, cool, but poison hall was far away from wall riddle
- explore back around hall, no more traps except one door closed behind me, I think it shouldn't
- found lurker boots, nice
- have found four skulls so far, just on level 1 (and bits of 2), seems a bit much
- typo: "Nesturs's scroll" should be "Nesturs' scroll", no extra "s" needed
- Ahh, I have to give up the attack-power-bonus skulls! Drat! (but cool, i approve!)
- another crystal in a grate?
pushed both buttons on this side, will have to wait till I get to other side
- should remove periods from "Mausoleum" "Grave robbers will be punished" and perhaps use large text item because it's multi-line
- "Without a proper sacrifice you'll find only Death." probably should be on two lines if using the large text item, and no period would be better
- "Walk path of the Damned to open a Death door." same as above, also should add word "the" to be "Walk the path of..."
- placed all items, got nice elixers, cool!
- can't figure out what to put on altar, tentacles kill me badly
- "burial chambers" - placed rock through grate, what next? nothing happens (other than light)
maybe this opened the three doors S, I already put the items there, can't test
---------------------------------------------------------
have to stop playing, need to work on other things
- never found way to open crystal gratings on level 1, I missed something?
- curious about the alchemy stuff, looks promising
Finished Dungeons - complete mods to play
User avatar
Numberouane
Posts: 283
Joined: Fri Mar 02, 2012 6:11 pm
Location: Sunny Place south Of France

Re: [MOD] Forbidden Halls

Post by Numberouane »

Complete level 6 @
SpoilerShow
The goromorgs fight..... is by far the most unfair & difficult fight of the game so far... with such a no
reward ... it is really a waste for the player I think as I had to redo it 21 times before having all my guys safe...
Worst part so far
:)
flatline

Re: [MOD] Forbidden Halls

Post by flatline »

Komag wrote:I just played this for a few hours this morning, can't spend any more time on it now, here are my notes:
SpoilerShow
- intro "first time playing Grimrock?" text needs to go
- nice exploration on lv1
- bad flickering on floor: cave-in dirt with floor dirt, in room with key far N
- bad flickering on floor: pit to lv 2 in far NW, two floor dirts
(if I didn't have a torch I'd be stuck in this room, maybe have one on the floor just in case - wait, I found it!)
- flickering in W pit (under green glowing grate) just after dropping in, cave-in dirt with floor dirt
- flickering in W pit (under green glowing grate) SE corner on bottom of wall-dirt
- "Hide me in shadows" - took torch
- found control room again, nice bonus, but that was far away
- found hall of monster cells, will come back later
- found crystal in cage, cool
- typo "The one who hurries, dies first." should be "The one who hurries dies first" (period is optional, I think it's better without)
I'll come back to this door later
- nice vines in open space in herb room E, done right, looks good!
(some floor dirt flickering there though)
- typo - healing potion formula "ingredient" should be "ingredients" (and might as well leave off "need an empty flask", unless there is some time you don't)
- colored rooms sometimes a bit too colored I think, maybe toned down would be more subtle
- did cells fight, went well, nice rewards
- looked at alchemy a little, interesting, curious about the diff "extracts"
- found key in "don't hurry" room, decided to use on "experiment" door instead of nearby door
- YIKES, spider!
- YIKES, gas cloud!
- note is odd, should "pass items" be "past items?" have to find the secret chamber to find out
- typo "snails...eats alot" should be "snails...eats a lot"
- in room SE of crystal, S of 3-lever pillar room, with 4 plates, can see corner of stairwell through wall
- "3 button, 3 monsters" probably read better as "Three buttons, Three monsters" on two separate lines (and no period)
- killed three birds, got gem
- lightning area well done, satisfying to dodge them
- found "elixer of healing", hmm (but still no way to open that pit...)
- stole back one of the blue gems and ran quick, now I'll never get back in I guess!
(I tested - it's possible to do this and run into the treasury, forever stuck. Perhaps just shut grating, not treasury door)
- found "see me, feed me", gave rock, poison cloud! "tastes awful", haha, I love it!
- in corpse processing, green glow gas continues after destroying barrels, I think it should stop
- necromancy book, very nice!
- hall with traps very difficult
- didn't find any way to "light up poison path hall"
- found mandrake extract, cool!
- getting tired of colored lights
- found poison hall, lit it up, took a lot of damage, extremely tough fight, endless skeles??? don't like endless
- finally made it out, found nice necromancer reward, cool, but poison hall was far away from wall riddle
- explore back around hall, no more traps except one door closed behind me, I think it shouldn't
- found lurker boots, nice
- have found four skulls so far, just on level 1 (and bits of 2), seems a bit much
- typo: "Nesturs's scroll" should be "Nesturs' scroll", no extra "s" needed
- Ahh, I have to give up the attack-power-bonus skulls! Drat! (but cool, i approve!)
- another crystal in a grate?
pushed both buttons on this side, will have to wait till I get to other side
- should remove periods from "Mausoleum" "Grave robbers will be punished" and perhaps use large text item because it's multi-line
- "Without a proper sacrifice you'll find only Death." probably should be on two lines if using the large text item, and no period would be better
- "Walk path of the Damned to open a Death door." same as above, also should add word "the" to be "Walk the path of..."
- placed all items, got nice elixers, cool!
- can't figure out what to put on altar, tentacles kill me badly
- "burial chambers" - placed rock through grate, what next? nothing happens (other than light)
maybe this opened the three doors S, I already put the items there, can't test
---------------------------------------------------------
have to stop playing, need to work on other things
- never found way to open crystal gratings on level 1, I missed something?
- curious about the alchemy stuff, looks promising
I notice you have a lot of flickering, could it be resolution related? Maybe it becomes worse in certain resolutions or with certain video drivers, because I had almost none? Anyhow, this is one mod I really recommend finishing.
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