[assets] Secret Doors Extras

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Skuggasveinn
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[assets] Secret Doors Extras

Post by Skuggasveinn »

UPDATED on nexus to 1.1
please re-download

Hi

HunterV was requesting more varity in secret doors, since hes making a map that uses secret doors alot.
see thread - viewtopic.php?f=14&t=4466
There is only one secret door per tileset, and the engine will not place a random object on a secret door.
So things tend to get a pit simple if you are making hallways just outoff secret doors.

So I went ahead and made 18 new secret door assets for the dungeon and temple tileset.
These are just double sided secret doors with the Ivy and with the hooks, even with drains that are closed or drains that are open (you can see through)
So using this you can spice up our dungeon with the normal look and feel of LoG

Dungeon Secret Door with open Drain
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Dungeon Secret Door with Ivy's
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Temple Secret Door with open Drain
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I even took this a step further (you always need to push yourself :D ) and created a transparent window secret door.
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Here is an Ogre looking through the window
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I hope you can use this, at least people have the option of choosing different doors now.

Edit -- forgot the nexus link ;)
http://grimrock.nexusmods.com/mods/141

enjoy
Skuggasveinn.
Last edited by Skuggasveinn on Tue Dec 11, 2012 5:40 am, edited 1 time in total.
Link to all my LoG 2 assets on Nexus.
Link to all my LoG 1 assets on Nexus.
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LordYig
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Re: [assets] Secret Doors Extras

Post by LordYig »

Nice ideas here !

That's definitely well done and a nice addition to any dungeon !
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Xanathar
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Re: [assets] Secret Doors Extras

Post by Xanathar »

I even took this a step further
As always you are taking this miles further! Great work!
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Neikun
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Re: [assets] Secret Doors Extras

Post by Neikun »

This looks really really good
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Rook
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Re: [assets] Secret Doors Extras

Post by Rook »

Nice work. I love the transparency in the windows.
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Grimwold
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Re: [assets] Secret Doors Extras

Post by Grimwold »

Great work as always. I especially like the ones with the drains that you can see through.. and the window of course. Very cool!
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Skuggasveinn
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Re: [assets] Secret Doors Extras

Post by Skuggasveinn »

This has been updated on the Nexus to version 1.1
There was an ugly clipping issue with the window doors since there width is greater then normal, it has been corrected for the most part.

so please re-download the pack if you have already grabbed it

I also for the fun of it thru 2 statues along that a made some time ago and never found a place for them.

The first one is the Goromorg statue but I removed the spikes on the back, and also the tenticles from the face.
I then took the face from the gladiator statue and placed it inside the hood.
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The second is a mix of the wyvern and the obsidian Goromorg statue, I took the wings from the wyvern and clued them on the back of the Goromorg
If only we had some solid way of making animations, this would be a badass monster.
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Skuggasveinn.
Link to all my LoG 2 assets on Nexus.
Link to all my LoG 1 assets on Nexus.
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Komag
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Re: [assets] Secret Doors Extras

Post by Komag »

Holy craperoly, those are awesome! :shock: :D
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Asteroth
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Re: [assets] Secret Doors Extras

Post by Asteroth »

Wyvermog: Super F&$^ing Mega awesome.
Gladomorg a liiitle funky on the head I'm afraid.

Secret doors: well it makes the fact there is a secret door kinda obvious ('cept with the ivy) but fantastic work. When just finding how to open is most of the challange these are great.
All in all wonderfully fantastic work.
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viewtopic.php?f=14&t=4250
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Rook
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Re: [assets] Secret Doors Extras

Post by Rook »

Using doors with transparent windows or barred windows has given me the idea to use them as walls and add a "starry sky" object on other side. It would give the illusion of looking outside at night. :)
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