First model. Now what to do with it. [Closed]{Skull Pack}

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Asteroth
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First model. Now what to do with it. [Closed]{Skull Pack}

Post by Asteroth »

Okay, since I had blender sitting around from my 'skeleton without a shield' experiment that never ended up using it. I wanted to actually do something with it. So after a failed attempt at a more complicated project I made this:
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An impaled skull. It required making the spike plus uvmapping it and re-mapping the skull as obj models only have one node, thus one texture file.
Now the question is: What do I do with it? I could make it a wall object, spiked to the wall. (I have no clue how I would align it though)
I could make it an item like the skull, I would then have to crack the skull where the spike comes out. That's ok though.

So what do you think?
Last edited by Asteroth on Tue Dec 11, 2012 2:04 pm, edited 3 times in total.
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msyblade
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Re: First model. Now what to do with it.

Post by msyblade »

Could you do it as a wall object, and maybe another skull without the spike, so we could use it like a lock/key?
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Rook
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Re: First model. Now what to do with it.

Post by Rook »

Perhaps it could have a similar use to the daemon heads. Either concealing a key inside it's eye socket or requiring a gem to open a door?
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Asteroth
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Re: First model. Now what to do with it.

Post by Asteroth »

The skull and spike are one fixed object and can't be seperated (though I could just make a spike). I exported the skull into blender as obj and then added the spike. For those who don't already know obj wipes all node data and thus these aren't even just one object but one node.

If those ideas did not rely on seperating though I'd be interested to here a more detailed explenation.
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Asteroth
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Re: First model. Now what to do with it.

Post by Asteroth »

One last call for any help or suggestions.

(don't worry I'm not mad or desperate just curious)
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Rook
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Re: First model. Now what to do with it.

Post by Rook »

The only suggestion I can think of is stick a few more skulls to it and use it as a skull pile prop.
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Re: First model. Now what to do with it.

Post by Neikun »

I would rotate it on it's back and just use it as some sort of decoration.

Also this:
Rook wrote:The only suggestion I can think of is stick a few more skulls to it and use it as a skull pile prop.
I see this being better if mixed up with other skulls.
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Asteroth
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Re: First model. Now what to do with it.

Post by Asteroth »

Okay, It's done. The Skull Pile. Tah Dah
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The creation.
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The final product.
There you go a multi-purpose pile of skulls. I'd say a great crypt decoration. I'll see about getting it up with a few retextured skulls to make it a worthwhile pack by sometime tomorrow. The SKULL Pack.
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Rook
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Re: First model. Now what to do with it. [Closed]

Post by Rook »

Nice work. I can already think of a few uses for this. Namely, hiding a key under it. :)
flatline

Re: First model. Now what to do with it. [Closed]

Post by flatline »

Nice! Give me a few versions and we'll make a wall set... OF THE DEAD!
Ehum.

Like this:
http://commons.wikimedia.org/wiki/File: ... ior_03.jpg
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