Okay, since I had blender sitting around from my 'skeleton without a shield' experiment that never ended up using it. I wanted to actually do something with it. So after a failed attempt at a more complicated project I made this:
An impaled skull. It required making the spike plus uvmapping it and re-mapping the skull as obj models only have one node, thus one texture file.
Now the question is: What do I do with it? I could make it a wall object, spiked to the wall. (I have no clue how I would align it though)
I could make it an item like the skull, I would then have to crack the skull where the spike comes out. That's ok though.
So what do you think?