[MOD] Forbidden Halls

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Torugu
Posts: 2
Joined: Sat Dec 08, 2012 6:59 pm

Re: [MOD] Forbidden Halls

Post by Torugu »

Decided to give this mod a try and so far I've been enjoying myself very much. That being said, I might need some help if I want to see the rest of the dungeon:
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I'm hopelessly stuck on level 2 at the part where I need to find the remains of Nesturs, the wizard. Apparently I can find all secrets in the area, but I'm to stupid to find the way out. ^^' If I could get a hint before my party starves to death that would be greatly appreciated.
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xhantos
Posts: 48
Joined: Mon Oct 15, 2012 4:39 pm

Re: [MOD] Forbidden Halls

Post by xhantos »

Torugu wrote:Decided to give this mod a try and so far I've been enjoying myself very much. That being said, I might need some help if I want to see the rest of the dungeon:
SpoilerShow
I'm hopelessly stuck on level 2 at the part where I need to find the remains of Nesturs, the wizard. Apparently I can find all secrets in the area, but I'm to stupid to find the way out. ^^' If I could get a hint before my party starves to death that would be greatly appreciated.
SpoilerShow
If I understand where you are stuck correctly, all you need to find is 4 skulls.
Torugu
Posts: 2
Joined: Sat Dec 08, 2012 6:59 pm

Re: [MOD] Forbidden Halls

Post by Torugu »

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lol You're right. Turns out I got confused by a secret that's somewhat similar to the main puzzle. That's what happens if you think yourself into a corner. ^^'

Thanks.
Killer Licorice
Posts: 4
Joined: Sun Dec 09, 2012 6:45 am

Re: [MOD] Forbidden Halls

Post by Killer Licorice »

Awesome mod. I am hooked. Playing on hard. Getting my ass whipped often. Reloading often. Is all good.

Now toward the end of level 3. I have the same problem others have mentioned about lack of food (rotten bread never tasted so good), but worse for me is lack of light. I am now exploring the dungeon in the dark, still looking for that light spell scroll. I think this is the price to pay for being an obsessive completionist.

I am wondering if I have hit a bug:
SpoilerShow
The architect room. Changing the design. I arranged the levers according to the scroll, no problem. Then step two I am supposed to arrange the levers according to the inscriptions on the wall in the old tunnels. I did, but no effect. I triple checked. This is not working for me. Did I miss something or is this a bug?
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Adrageron
Posts: 203
Joined: Thu Nov 08, 2012 1:22 pm

Re: [MOD] Forbidden Halls

Post by Adrageron »

Killer Licorice wrote:Awesome mod. I am hooked. Playing on hard. Getting my ass whipped often. Reloading often. Is all good.

Now toward the end of level 3. I have the same problem others have mentioned about lack of food (rotten bread never tasted so good), but worse for me is lack of light. I am now exploring the dungeon in the dark, still looking for that light spell scroll. I think this is the price to pay for being an obsessive completionist.

I am wondering if I have hit a bug:
SpoilerShow
The architect room. Changing the design. I arranged the levers according to the scroll, no problem. Then step two I am supposed to arrange the levers according to the inscriptions on the wall in the old tunnels. I did, but no effect. I triple checked. This is not working for me. Did I miss something or is this a bug?
Hi!
Thanks for feedback.
SpoilerShow
Common mistake here is mirroring lever sequence for the southern wall.
Killer Licorice
Posts: 4
Joined: Sun Dec 09, 2012 6:45 am

Re: [MOD] Forbidden Halls

Post by Killer Licorice »

Hi!
Thanks for feedback.
SpoilerShow
Common mistake here is mirroring lever sequence for the southern wall.
Thanks!
Why didn't I think of that? I am so ashamed :oops:
You are a true dungeon master.
Killer Licorice
Posts: 4
Joined: Sun Dec 09, 2012 6:45 am

Re: [MOD] Forbidden Halls

Post by Killer Licorice »

I have been thinking:

The reason why I lack food and light so badly is that I spend a lot of time searching for all the secrets and backtracking. Someone who just runs through the dungeon should not have this problem. So how about putting more food and light in those secret staches? It makes the hunt for secrets even more rewarding, and it may help balance the issue.
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Adrageron
Posts: 203
Joined: Thu Nov 08, 2012 1:22 pm

Re: [MOD] Forbidden Halls

Post by Adrageron »

Killer Licorice wrote:I have been thinking:

The reason why I lack food and light so badly is that I spend a lot of time searching for all the secrets and backtracking. Someone who just runs through the dungeon should not have this problem. So how about putting more food and light in those secret staches? It makes the hunt for secrets even more rewarding, and it may help balance the issue.
Thank you for advice!
I will add some food in new update (at the "main road" and in secret areas too), and there will be a new potion to fight hunger ;)
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BTW, you will need no torches at levels below 3-rd ;)
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Numberouane
Posts: 283
Joined: Fri Mar 02, 2012 6:11 pm
Location: Sunny Place south Of France

Re: [MOD] Forbidden Halls

Post by Numberouane »

Going to level 6

29/44 secrets (I think I missed 2 in level 3)
9 hours

Food is no more a problem now.

Thanks for the support :)
Killer Licorice
Posts: 4
Joined: Sun Dec 09, 2012 6:45 am

Re: [MOD] Forbidden Halls

Post by Killer Licorice »

Just made it through this:
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Sea of Flesh
3 survivors on hard. I only had one healing potion. So proud of my little guys! :P
Moments like these make you really appreciate hard mods like this.
Which leads me to my next request: don't listen to all our rantings, the difficulty level is just right! :mrgreen:
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