SciFi mod pack?

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Kuningas
Posts: 268
Joined: Wed Apr 11, 2012 10:29 pm
Location: Northern Finland

Re: SciFi mod pack?

Post by Kuningas »

At least the green buggers are straight-off aliens!

And a b-movie is not b-enough without an enormous space-slug!

Dinosaur planets!

That from the top of my head. Also natural dangers like low oxygen, temperature and so on.
BASILEUS
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LordGarth
Posts: 500
Joined: Mon Jun 18, 2012 5:07 pm
Location: Colorado USA

Re: SciFi mod pack?

Post by LordGarth »

I have started alot of work on a futuristic fps. I alot of guns and I have to learn how to animate new monsters.

I have a one floor quick dungeon with guns on the nexus. Search for KOR and it should come up.

LG
Dungeon Master and DOOM will live forever.
WindyCityGamer
Posts: 8
Joined: Sun Dec 02, 2012 10:56 pm

Re: SciFi mod pack?

Post by WindyCityGamer »

That's cool!

What I was thinking of was something along the lines of a "Grimrock Community Sci-Fi Pack", where a bunch of people throw in monsters, items, etc which fit that theme, and then creators can then just use whatever they want... also, it would make things easier because then modders can just say "this needs GCSFP v whatever".

I've never done anything like this, if someone familiar with the entire thing wants to just take the ball and run with it, that's fine by me.
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