[Map for CFD2012 ] "The Descent" -File and discussion thread

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Xanathar
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Re: [Map for CFD2012 ] "The Descent" -File and discussion th

Post by Xanathar »

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I was able to drop in the pit (and stay there) before finding the ogre (after killing the spider). Is it supposed to happen ?

Edit: actually the ogre is nowhere to be found.. so probably this is what you intended ?
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Xanathar
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Re: [Map for CFD2012 ] "The Descent" -File and discussion th

Post by Xanathar »

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Ok tried again the spider room and I have an ogre.
Seems to be related to some timing. I try to reproduce it.
Ok delete everything I said before.

The ogre was there but he was very shy and thought that he wanted to be in company of an healing crystal, so he went there.
Anyway, I noticed that after the ogre has been spawn and wandering in places where he shouldn't be :D the teleport at the bottom of the pit is disabled, while according to the dropped note probably it should be disabled only after a certain ogre lowers the pressure plate ?
Waking Violet (Steam, PS4, PSVita, Switch) : http://www.wakingviolet.com

The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563

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SpiderFighter
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Re: [Map for CFD2012 ] "The Descent" -File and discussion th

Post by SpiderFighter »

Xanathar wrote:
SpoilerShow
Ok tried again the spider room and I have an ogre.
Seems to be related to some timing. I try to reproduce it.
Ok delete everything I said before.

The ogre was there but he was very shy and thought that he wanted to be in company of an healing crystal, so he went there.
Anyway, I noticed that after the ogre has been spawn and wandering in places where he shouldn't be :D the teleport at the bottom of the pit is disabled, while according to the dropped note probably it should be disabled only after a certain ogre lowers the pressure plate ?
Indeed. I thought about blocking him(and, actually, he is blocked until he reaches the pit), but if the player gets trapped on that end of the hall, there's nothing he/she could do to get past the ogre (to go toward the pit). I have no idea why his wandering should affect the teleporter though. I'll check it out, thanks.
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SpiderFighter
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Re: [Map for CFD2012 ] "The Descent" -File and discussion th

Post by SpiderFighter »

Well, as I lost my keyboard for almost a week, I haven't been able to do any work on this. Since the deadline is tomorrow, I guess it won't be able to be a part of the Frungeon. I thank everyone for all their help...maybe some day it will see the light of day.
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Xanathar
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Re: [Map for CFD2012 ] "The Descent" -File and discussion th

Post by Xanathar »

maybe some day it will see the light of day.
It's too good not to.
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SpiderFighter
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Re: [Map for CFD2012 ] "The Descent" -File and discussion th

Post by SpiderFighter »

Xanathar wrote:
maybe some day it will see the light of day.
It's too good not to.
Except for all those fatal crashes and wandering ogres! ;)
(Seriously, I appreciate it, thanks)
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