Petri consumes glögg and codes with you

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Diarmuid
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Re: Petri consumes glögg and codes with you

Post by Diarmuid »

I don't think that hudPrint is out... it's the standard way of communication of the Grimrock engine, and for basic local information (Conrad StoneSkull gained a level, Conrad StoneSkull has been infected with überdisease, The Party cannot advance, a magnetic field blocks the way, etc.) it should still be used for consitency IMO.
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montagneyaya
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Joined: Tue May 01, 2012 11:08 pm

Re: Petri consumes glögg and codes with you

Post by montagneyaya »

I miss this code party.
I wanted to suggest Teleport:setTriggeredBySpell(enable)
The spell pass through the teleporter, I would like teleport it.

For all feature add, awesome, it's a very good job Petri.
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Komag
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Re: Petri consumes glögg and codes with you

Post by Komag »

I've split off the (valuable!) discussion about the new GUI details, framework, coding, etc, here:

viewtopic.php?f=14&t=4454
Finished Dungeons - complete mods to play
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