- I've seen "new damage types" come up a few times. If they are just labels, could it be possible to add more damage types (and treat as regular damage if an existing monster doesn't reference it)?
- champion:addPortraitOverlay() and/or champion:getPortrait() so that we can switch out a champion's portrait and put it back after the room/event.
- Option to move wall lever interaction / bounding box to a different location.
Sorry if I've posted too many - just trying to aggregate some ideas I've read recently in the forums that I think people would like
![Smile :)](./images/smilies/icon_e_smile.gif)
. My dream feature, but without a doubt more than 2 hours would be a basic dialogue system (not sure what the most basic one possible would be)!