[OPEN] Community FrankenDungeon! - Submit your mini-dungeon!

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Brodie301
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Re: [OPEN] Community FrankenDungeon! - Submit your mini-dung

Post by Brodie301 »

Bump
The FORCE is with me!!!
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HaunterV
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Re: [OPEN] Community FrankenDungeon! - Submit your mini-dung

Post by HaunterV »

Ed leads a busy busy life. Needless to say submission deadline is creeping up but we will get something out for the last week of the year.
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
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SpiderFighter
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Re: [OPEN] Community FrankenDungeon! - Submit your mini-dung

Post by SpiderFighter »

HaunterV wrote:Ed leads a busy busy life. Needless to say submission deadline is creeping up but we will get something out for the last week of the year.
I'm hoping I'm done with mine...I'm waiting for the final comments from my beta. Had a major bug that needed squishing and was a real bear to track down.

Please tell me there are more maps than what's listed in the chart? :shock:

Come on, people! Here's yer chance to be famous and give a Christmas present to the community! :D

Here's some screencaps from my level:
SpoilerShow
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Asteroth
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Re: [OPEN] Community FrankenDungeon! - Submit your mini-dung

Post by Asteroth »

I'm going to be honest: I don't think you're getting the archers.
I am the God of darkness and corruption.
viewtopic.php?f=14&t=4250
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msyblade
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Re: [OPEN] Community FrankenDungeon! - Submit your mini-dung

Post by msyblade »

I can make up a standard asset collection of puzzles for a floor. If you guys like, I will leave it itemless and monsterless (I just made up a word!!) for ease of insertion wherever it would fit best.
Currently conspiring with many modders on the "Legends of the Northern Realms"project.

"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
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Brodie301
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Re: [OPEN] Community FrankenDungeon! - Submit your mini-dung

Post by Brodie301 »

Hey blade
We would LOVE a puzzle floor or 2 if you have it.

And to anyone else who is thinking about submitting but not sure go ahead and submit. This will probably not be the last Franken but we need submissions to grow it.

My sub for instance is very low tier which was mostly done with what the editor could do and a couple custom lights.
The FORCE is with me!!!
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Redweaver
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Re: [OPEN] Community FrankenDungeon! - Submit your mini-dung

Post by Redweaver »

Hi all! I just bought the game in the most recent Steam sale and after playing through the first couple levels, I dove right into the editor. I've got one floor worth of a Tier 1 dungeon finished and I'm pretty pleased with the results.

I found this thread while trying to learn something about scripting and I'm very excited about the idea of submitting some work. At the same time, I'm very nervous about conforming to the guidelines because I'm a total scripting newb. But, I'm keen to learn and with the help of several threads on this forum, I've already scripted up a "put the right item into this alcove to get by" puzzle that works perfectly!

Am I too close to the deadline to try to get something done? Can I make a text file with Notepad and save it as a .lua so I can put the appropriate assets in the correct place? Do the entrance and exit teleporters show up in the asset list like other items so they are just drag and drop? Would I need to go through and hand change every ID so I don't conflict with other submissions or is making the clone item changes in the object.lua all I need to do so I can submit the floor I've got made?

I've never contributed to something like this before, and I'm very eager to do my part!
My finished mods:
A Curious Conundrum http://grimrock.nexusmods.com/mods/135 also on Steam Workshop

Current WIP:
Lair of Unarak http://grimrock.nexusmods.com/mods/137
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Brodie301
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Re: [OPEN] Community FrankenDungeon! - Submit your mini-dung

Post by Brodie301 »

Welcome Red
I've been doing it since the editor was released and still consider myself a scripting newb.
No, it is not too late to submit.
Yes, some things will need to be cloned as to avoid carry over to other levels such as keys.
The links that Ed provided are for entrance/exit teles and clones for keys.
Follow his instructions to get them in the mod_asset folder of your dungeon name and you can do that with word pad saving as .lua
Then open your dungeon in the editor and replace your original keys with cloned keys and changed the locks and connectors to reflect the clones as well.
Hope that helps some.
Good luck with your mods whether you submit or not.
Oh and remember to play test an exported dat file to be sure it is playable with the changes you have made.

*Edit*
I mentioned links and they are not, they are actually scripts you copy and paste to the appropriate .lua in mod_assets. Also, you will replace monsters in the editor as well due to XP tuning. And remember if you have a tier 1 it could easily be changed by changing monster and item SL's.
The FORCE is with me!!!
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Redweaver
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Re: [OPEN] Community FrankenDungeon! - Submit your mini-dung

Post by Redweaver »

Hmmmm. On second though, I'm going to keep what I've made and finish the other two levels I originally intended it to have.

So...off to start a fresh dungeon from scratch! I'll aim it at tier 4 since that's as yet unclaimed.
My finished mods:
A Curious Conundrum http://grimrock.nexusmods.com/mods/135 also on Steam Workshop

Current WIP:
Lair of Unarak http://grimrock.nexusmods.com/mods/137
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Brodie301
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Re: [OPEN] Community FrankenDungeon! - Submit your mini-dung

Post by Brodie301 »

Ok good, fresh starts are always good, the more mods the better.
Good luck and if you need playtesting let us know.
The FORCE is with me!!!
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