[Models] New created Models..
Re: New created Models..
@neikun: yeah, fine work from you, many thanks^^
*Edit* - Preview Icon atlas:
*Edit* - Preview Icon atlas:
Dungeon Master Resource Pack worker and passionated Beer drinker
Re: New created Models..
@Kuningas
Will see if there is some time for a square table.
Will see if there is some time for a square table.
Dungeon Master Resource Pack worker and passionated Beer drinker
- JohnWordsworth
- Posts: 1397
- Joined: Fri Sep 14, 2012 4:19 pm
- Location: Devon, United Kingdom
- Contact:
Re: New created Models..
Very nice models. Some good old fashioned DM inspired items that really look the part. Great work!
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
Re: New created Models..
@JohnWordsworth: Many thanks! It was not possible until you released the model toolkit. Outstanding work!
Just uploaded the Grimrock bed to Nexus:
My grim_bed with new textures DL (v 1.1)
Just uploaded the Grimrock bed to Nexus:
My grim_bed with new textures DL (v 1.1)
Dungeon Master Resource Pack worker and passionated Beer drinker
Re: New created Models..
Update!
The Viking Sword - now a collection of items and weapons^^
Mmmh.. i should find a better name for the set.
Added a Mace, such as the one in Dungeon Master and also added three coins - the Gor coin from DM in gold, copper and silver.
I come across an issue with icon atlas. The prob that any icon number above 4 won´t work. Dunno why..
As workaround, i decided to make more than one and smaller sized atlases - and use only the first 5 icons.
Worked for me, but i noticed the naming of more atlases must follow a rule:
After a first underscore in name it must be different, e.g.: first is 'myatlas_stuff', second 'myatlas_weapon'.
If i name them this way: 'myatlas_icons_stuff' and second 'myatlas_icons_weapons' LoG didnt recognise different files and it wont work (guess so)
Anyone who noticed that and does somebody know how to get access to all icons in a set?
Well, the next items i want to model:
the 'Vorpal Blade' from DM and a square table.
And add a texture to the Mace - 'Mace of Order'
DL here:
http://grimrock.nexusmods.com/mods/128
The Viking Sword - now a collection of items and weapons^^
Mmmh.. i should find a better name for the set.
Added a Mace, such as the one in Dungeon Master and also added three coins - the Gor coin from DM in gold, copper and silver.
I come across an issue with icon atlas. The prob that any icon number above 4 won´t work. Dunno why..
As workaround, i decided to make more than one and smaller sized atlases - and use only the first 5 icons.
Worked for me, but i noticed the naming of more atlases must follow a rule:
After a first underscore in name it must be different, e.g.: first is 'myatlas_stuff', second 'myatlas_weapon'.
If i name them this way: 'myatlas_icons_stuff' and second 'myatlas_icons_weapons' LoG didnt recognise different files and it wont work (guess so)
Anyone who noticed that and does somebody know how to get access to all icons in a set?
Well, the next items i want to model:
the 'Vorpal Blade' from DM and a square table.
And add a texture to the Mace - 'Mace of Order'
DL here:
http://grimrock.nexusmods.com/mods/128
Dungeon Master Resource Pack worker and passionated Beer drinker
Re: New created Models..
For the atlas stuff:
The original template feature I think 13-14 icons for each row, so try using 13, 14, or 15 as index and it should pop up
Anyway, those stuff looks great! Really want the coins, and weapons!!
The original template feature I think 13-14 icons for each row, so try using 13, 14, or 15 as index and it should pop up
Anyway, those stuff looks great! Really want the coins, and weapons!!
Re: New created Models..
@crisman
Thx! I´ve tried to use the original atlas file and replaced existing icons with mine. Doesn´t work either
I use photoshop to fiddle with alpha masking, and it does it very well in all other cases
Thx! I´ve tried to use the original atlas file and replaced existing icons with mine. Doesn´t work either
I use photoshop to fiddle with alpha masking, and it does it very well in all other cases
Dungeon Master Resource Pack worker and passionated Beer drinker
Re: New created Models..
I was thinking... there is an angrier version of the morning star. This:
How does that sound???
SpoilerShow
How does that sound???
Re: New created Models..
LoL.. cool damn thing
If i only had more time!
If i only had more time!
Dungeon Master Resource Pack worker and passionated Beer drinker
- JohnWordsworth
- Posts: 1397
- Joined: Fri Sep 14, 2012 4:19 pm
- Location: Devon, United Kingdom
- Contact:
Re: New created Models..
If I recall correctly, the icon atlasses that come with the game are 1024x1024 in size, and are 13 icons wide. Unfortunately, the width seems to be hard-coded into the 'icon picking' logic, so the same width is assumed when numbering all icons. As such, as 4x4 atlas is actually mapped:
This is all a bit of a guess from what I've read on the forums, but assuming that they will fix this in a future update (which will break your code if you use this numbering system) then I guess the best bet is to keep making your atlas wider until you hit 1024 in width, then add a second row. So if you only have 13 icons have an atlas that is 1024x128 (which does make it a bit wasteful unfortunately, until you add your second row - as 256 comfortably fits 3 rows).
Code: Select all
0 , 1, 2, 3,
13, 14, 15, 16,
26, 27, 28, 29,
39, 40, 41, 42
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.