Numberouane wrote: Two questions about level 1 (sorry Im just starting but I take my time to be sure Im no missing anything )SpoilerShowHow to make control room dark?
I did not catch what to do with the torch in the tombs... I put light everywhere but did not notice any special effect...
Did I miss something?
[MOD] Forbidden Halls
Re: [MOD] Forbidden Halls
SpoilerShow
You need to check the control room after making the writing on the wall dark.
SpoilerShow
In the room with stairs going down and up (where the clue is), place two torches, and you will see the hungry head.
- Numberouane
- Posts: 283
- Joined: Fri Mar 02, 2012 6:11 pm
- Location: Sunny Place south Of France
Re: [MOD] Forbidden Halls
@ xhantos
OK thanks dude! I did it already for the stairs
I will tell u yes! Im the kind of massive exploration guy so I will try to find them all
OK thanks dude! I did it already for the stairs
I will tell u yes! Im the kind of massive exploration guy so I will try to find them all
Re: [MOD] Forbidden Halls
Looks like the source of annoyance is a hard difficulty setting. On normal I was able to nuke opponents before they do any serious harm. Anyway, I will think how to make these parts less challenging.flatline wrote:Yep, the insta-kill pits was one. The other wasA third, similar thing wasSpoilerShowthe non-letal pit you jump into to get to level 5, and you are immediately surrounded by slimes (and your slimes are tough as nails, since they split on death). that was a hard fight mainly because after taking fall damage and automatically attacked by slime, my mage was already half dead after less than a second, and it is a while until you can reach a crystal from that spot. I would have liked to at least get a second to react before being attacked.The worst part of the dungeon yet wasSpoilerShowthe Goromorg fight at the end of level 6, since they force you to just tank them and hope your party gets through in one piece after facing 3 goromorgs without being able to move. At that point I had no shield spells so it was pretty much based on if I managed to freeze them before they got my mage.SpoilerShowthe walk of death. Even though it is nicely done and fits the setting, at that point I was still trying to save some skill points to better be able to choose skills depending on what scrolls and items I found. It was so hard I had to spend all skill points to survive, and the fights felt unfair when you had to deal with poison, being stuck, hurt and no food. And then that tentacle blocking the exit, while I was poisoned and respawning zero XP skeletons coming from behind, that was just evil
Hmm... Now I see. Attack power added to stats only when you use an amulet like a missile Thank you for report, will fix it in upcoming update (by changing attack power to another bonuses for non-weapon items). Please, report other bugs if there is any.The best parts so far are level 6 which is unique and utterly confusing at first, and level 4 which had a beautiful but sinister feel to it. Kudos on those parts especially, and on all the puzzles!
Bugs I've found are minor, only that items that say they give attack power actually don't. Barbarian amulet, for example.
Seems like xhantos already answered on this.I do have to ask one thing though:SpoilerShowWhat was I supposed to sacrifice on the altar on level two?
Re: [MOD] Forbidden Halls
Updated to version 1.2
- Squashed few little bugs
- Changed a bit balance of some fights
- Added new assets for a better flavour
- Some decorative changes here and there
Thanks to Phitt and Skuggasveinn for new high quality assets.
Special thanks to python79, xhantos and flatline for feedback and reports!
- Squashed few little bugs
- Changed a bit balance of some fights
- Added new assets for a better flavour
- Some decorative changes here and there
Thanks to Phitt and Skuggasveinn for new high quality assets.
Special thanks to python79, xhantos and flatline for feedback and reports!
- Numberouane
- Posts: 283
- Joined: Fri Mar 02, 2012 6:11 pm
- Location: Sunny Place south Of France
Re: [MOD] Forbidden Halls
Hi
SpoilerShow
1 Where to find the key opening SW room lvl 1 (after cave herb)?
2 Dnt remember where is the writing I need to put in the dark for control room
3 Can I access NE part of level 1 from lvl 1?
8/10 secrets found so far...
2 Dnt remember where is the writing I need to put in the dark for control room
3 Can I access NE part of level 1 from lvl 1?
8/10 secrets found so far...
Re: [MOD] Forbidden Halls
Hey, dude, it works (of course, lol)Adrageron wrote:leewroy wrote:Adrageron,
SpoilerShowtried many things. Put items from the top to the botom, to the botom to the top, from the 3rd to the bottom, etc. Nothing works.
Some things come to mind, tough, but I also can't figure it alone.
Behind the square that have the spot where you get the test itens (flask, knife and other thing I don't remember), there's a light coming from above, looks like you can somehow be teleported to this square, but to do what, I don't know.
If you fall in one of those pits, I noticed that if you put something on the teleporter, the thing is teleported back to level above, like our party. But, if you throw, instead of just drop, the item is teleported 2 squares behind you on the same corridor. I wonder if it's a bug or part of the solution.
My best guess at this point is that you have to "feed" all the cages on a specific order, that I still didn't make.SpoilerShowOk, here is solution:
1. Close all jailed pits exept the one nearest to the entrace.
2. Put an item on the top of each closed pit.
3. Throw an item into the first pit and run to the exit.
thanks for your help
Re: [MOD] Forbidden Halls
Hi.Numberouane wrote:Hi
SpoilerShow1 Where to find the key opening SW room lvl 1 (after cave herb)?
2 Dnt remember where is the writing I need to put in the dark for control room
3 Can I access NE part of level 1 from lvl 1?
SpoilerShow
1. You already got one in posession, but opened another door. You can get the next on 2 level.
2. It is in the restroom, western part of the dungeon.
3. No.
2. It is in the restroom, western part of the dungeon.
3. No.
- Numberouane
- Posts: 283
- Joined: Fri Mar 02, 2012 6:11 pm
- Location: Sunny Place south Of France
Re: [MOD] Forbidden Halls
great so now I got 9 secret missing one I think in NE part.
Re: [MOD] Forbidden Halls
No, there are 10 secrets before you go down to Level 2 (This info is provided by Adrageron). I also found 9, you can have a look at my map (in the post in my signature), may be you found a different one and missed one I found...Numberouane wrote:great so now I got 9 secret missing one I think in NE part.
Re: [MOD] Forbidden Halls
i'm not native english speaker, so i have no idea what word i should trigger on the 6 floor...
And one more... i have a scroll with non existing word(as google tranlater showen), where each first letter is uppercased...
what to do with it?
And one more... i have a scroll with non existing word(as google tranlater showen), where each first letter is uppercased...
what to do with it?