Modding a love hate relationship
Re: Modding a love hate relationship
One thing I learned about installing gimp plugins is that you're not meant to run the .exe file. You're supposed to put it where directed.
..Blew my mind.
..Blew my mind.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: Modding a love hate relationship
Yeah, you just drop it there and... it works.
I am the God of darkness and corruption.
viewtopic.php?f=14&t=4250
viewtopic.php?f=14&t=4250
Re: Modding a love hate relationship
An alternative to the GIMP that is comparable (for our purposes), is Paint.Net (Windows Only). It saves DDS files natively, with no need to hunt down a plugin to install.ExpDevourer wrote:...
About the scripts... Quotes and parentheses are important; scripts break if they are missing or in the wrong place.
The Asset Pack is a resource to study (scripts) and derive modified assets from. [nearly] Everything in the asset pack comes with the game. The asset Pack is an easy / open collection of the game assets, for use with the editor ~~but it's not directly accessed by the editor; you can use it's contents as a base to derive your own, and you include that in your mod_assets folder.
My best advice about scripting is that you don't need it for simple mods (though it can make things simpler / or allow for really complex things, or things that you just can't do otherwise).
If you want to understand the scripts, read (and follow) some tutorials on the Lua scripting language. And study some of the scripts in the asset pack, and in this forum's script repository.
** In lua tutorials you will see mention of 'local' and 'global' variables; currently the scripting in Grimrock does not offer support for true 'global' variables.
- ExpDevourer
- Posts: 60
- Joined: Mon Nov 19, 2012 9:31 am
- Location: Performing mad experiments in my laboratory, usually during thunder storms.
Re: Modding a love hate relationship
Paint.net? Never heard of that, I will give that one a try too, Gimps just getting on my nerves, I like how the viewer is setup, the editing tools are pretty cut and dry, its just getting the extra plugins to work the way their supposed to that is annoying me with it.Brodie301 wrote:I had similar problem with Gimp so I downloaded paint.net. It has dds file support already. I like to think of GMT as a file extracter/retracter.
I'm here to kick goblins and chew herbs, and I'm all out of herbs.
- ExpDevourer
- Posts: 60
- Joined: Mon Nov 19, 2012 9:31 am
- Location: Performing mad experiments in my laboratory, usually during thunder storms.
Re: Modding a love hate relationship
Oh really? I was trying to execute it...d'oh! Well eventually just leaving it in there, is how I got it to recognize it, but it still says it doesn't support their Model Files :/Neikun wrote:One thing I learned about installing gimp plugins is that you're not meant to run the .exe file. You're supposed to put it where directed.
..Blew my mind.
I'm here to kick goblins and chew herbs, and I'm all out of herbs.
- ExpDevourer
- Posts: 60
- Joined: Mon Nov 19, 2012 9:31 am
- Location: Performing mad experiments in my laboratory, usually during thunder storms.
Re: Modding a love hate relationship
You provided a link for it, excellent saves me some time hunting for the right one.Isaac wrote:An alternative to the GIMP that is comparable (for our purposes), is Paint.Net (Windows Only). It saves DDS files natively, with no need to hunt down a plugin to install.ExpDevourer wrote:...
About the scripts... Quotes and parentheses are important; scripts break if they are missing or in the wrong place.
The Asset Pack is a resource to study (scripts) and derive modified assets from. [nearly] Everything in the asset pack comes with the game. The asset Pack is an easy / open collection of the game assets, for use with the editor ~~but it's not directly accessed by the editor; you can use it's contents as a base to derive your own, and you include that in your mod_assets folder.
My best advice about scripting is that you don't need it for simple mods (though it can make things simpler / or allow for really complex things, or things that you just can't do otherwise).
If you want to understand the scripts, read (and follow) some tutorials on the Lua scripting language. And study some of the scripts in the asset pack, and in this forum's script repository.
** In lua tutorials you will see mention of 'local' and 'global' variables; currently the scripting in Grimrock does not offer support for true 'global' variables.
So we do need those then? I thought it was just for looks, I am very new to this scripting business, I've seen it forever, just never attempted it myself, other than some simple basics I did years ago for a college course.
That's what I thought, thanks for confirming that suspicion, so it is just there for reference then, that brings me a little closer to understanding this. For the most part I can skip some of the scripting, but because of what I am trying to do, I do need certain things scripted in order to hold at least a little true to the original game. I am realistic, its not going to be exactly the same, this is a different game after all but I want to get it as close as possible with what we have at our disposal. Heh now on that last part, I will not even pretend to understand what you was talking about..lol. I'll just take your word on that one
I'm here to kick goblins and chew herbs, and I'm all out of herbs.
Re: Modding a love hate relationship
Correct it doesn't support models just the textures. Like Neikun explained to me, a texture is a picture wrapped around a model. Gimp, paint.net , or photoshop can be used to edit those pictures.
You need a model editor like Blender to manipulate the actual model.
You need a model editor like Blender to manipulate the actual model.
The FORCE is with me!!!
- ExpDevourer
- Posts: 60
- Joined: Mon Nov 19, 2012 9:31 am
- Location: Performing mad experiments in my laboratory, usually during thunder storms.
Re: Modding a love hate relationship
Roger that, makes sense, personally I like how Gimp brought the true to game image up without any alterations, but it was just so unforgiving in its usage, Paint I just tried it, I love how much control they give you, but when I loaded up one of the items I wanted to change the colors were all distorted like a bad pixel photo that had been stretched too far. So I am going to alternate between the 2-3 and see what I can do, I'll let you all know what happens if I have any other issues or just want to update on progress I'll be right back. By the way I seen what program Almost Human used for their model design, I took one look at the price, and started laughing, not in this lifetime...lolBrodie301 wrote:Correct it doesn't support models just the textures. Like Neikun explained to me, a texture is a picture wrapped around a model. Gimp, paint.net , or photoshop can be used to edit those pictures.
You need a model editor like Blender to manipulate the actual model.
I'm here to kick goblins and chew herbs, and I'm all out of herbs.
Re: Modding a love hate relationship
Blender is free; and reasonably close to the high end commercial packages. Blender could be a college course all it's own (and probably is). Still... Very useful, very powerful.ExpDevourer wrote: By the way I seen what program Almost Human used for their model design, I took one look at the price, and started laughing, not in this lifetime...lol
One function of it is to actually load up a [converted/imported] model, and paint on it in 3d; (spin it around and paint on the back, the sides ~mask off parts of it to paint only certain areas etc...).
To create original model content for the game (beyond recoloring the official textures), one needs to use a 3d modeler (like Blender).
- ExpDevourer
- Posts: 60
- Joined: Mon Nov 19, 2012 9:31 am
- Location: Performing mad experiments in my laboratory, usually during thunder storms.
Re: Modding a love hate relationship
May just have to check it out then, things tend to aggravate me, but once I figure something out I usually pick up on it pretty fast, just depends. By the way I almost got the wall just right, but its being stubborn so I'm still fighting with it, but at least thx to all the tips I got it on the right track.Isaac wrote:Blender is free; and reasonably close to the high end commercial packages. Blender could be a college course all it's own (and probably is). Still... Very useful, very powerful.ExpDevourer wrote: By the way I seen what program Almost Human used for their model design, I took one look at the price, and started laughing, not in this lifetime...lol
One function of it is to actually load up a [converted/imported] model, and paint on it in 3d; (spin it around and paint on the back, the sides ~mask off parts of it to paint only certain areas etc...).
To create original model content for the game (beyond recoloring the official textures), one needs to use a 3d modeler (like Blender).
I'm here to kick goblins and chew herbs, and I'm all out of herbs.