[CLOSED] Call to modders/mappers: "One Room" round robin!
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
oi!
Scriptless Dungeon
That is all.
Scriptless Dungeon
That is all.
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Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
- SpiderFighter
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Re: [CLOSED] Call to modders/mappers: "One Room" round robin
LMAO! Could you do it?HaunterV wrote:oi!
Scriptless Dungeon
That is all.
- JohnWordsworth
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Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Haha, be prepared to fight a lot of monsters if there are no scripts in the dungeon :p. (Presumably you always need a completeGame() script somewhere too?).
I know we've not finished round 1 yet, but all this talk of round 2 is also getting my excited. I quite like the idea of adding a bunch of custom assets to the dungeon at the start - I'm not sure if I like the idea that room creators cannot add custom assets themselves, but if there were 20 custom assets already available at the start - it would probably cut down on the custom assets added later (as something similar may already have been added).
I know we've not finished round 1 yet, but all this talk of round 2 is also getting my excited. I quite like the idea of adding a bunch of custom assets to the dungeon at the start - I'm not sure if I like the idea that room creators cannot add custom assets themselves, but if there were 20 custom assets already available at the start - it would probably cut down on the custom assets added later (as something similar may already have been added).
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
I thought I'd be swift and finish my room tonight, but then I checked my email and all hell broke loose as usual. Just when I was thinking I was almost done before christmas. : D Fear not, I'll have it done as fast as possible. I have only lectures this week, no sudden, country-spanning trips like I fear I'll have in a few weeks : P
And I hoped for some action, now I have it all at once!
And I hoped for some action, now I have it all at once!
BASILEUS
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
I could totally do a scriptless dungeon. nothing but timers and counters and connectors and plates. Just think of all the connectors. Looking at it in the editor would seriously be like looking at a circuitry diagram.
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
- JohnWordsworth
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Re: [CLOSED] Call to modders/mappers: "One Room" round robin
@Kuningas: Hehe, I had plans to 'deliver the fastest room' by copying and pasting in from a source dungeon. These things never seem to work out quite as planned. :p. Looking forward to seeing your room though!
@HaunterV: Hah! It would look like the old Little Big Planet 1 stages - wires and buttons all over the shop.
@HaunterV: Hah! It would look like the old Little Big Planet 1 stages - wires and buttons all over the shop.
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
I don't like the idea of no custom assets. Custom assets are kinda what I'm all about lol.
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See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
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Re: [CLOSED] Call to modders/mappers: "One Room" round robin
I agree !Neikun wrote:I don't like the idea of no custom assets.
me tooNeikun wrote:Custom assets are kinda what I'm all about lol.
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
There may a be rule to not have custom assets that require additional files (models, textures) but, for example shaft mace or dragon mouth socket or marble slime (?) would be allowed.Neikun wrote:I don't like the idea of no custom assets. Custom assets are kinda what I'm all about lol.
Also I totally love an idea of dugeon of good&evil (light&darness/order&chaos). Reminds me of recently published Giana Sisters: Twisted Dream (http://gianasisterstwisteddreams.com/). I can imagine party, upon entering good dungeon, turn evil and is killing good fairy/angelic creatures. Then when entering evil dungeon they turn back into valiant heroes fighting against forces of darkness. Of course these changes may be only story-wise ones (I don't expect changing portraits and such).
- SpiderFighter
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Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Ooohhhh....now you just know we need to investigate this, don't you?Merethif wrote:There may a be rule to not have custom assets that require additional files (models, textures) but, for example shaft mace or dragon mouth socket or marble slime (?) would be allowed.Neikun wrote:I don't like the idea of no custom assets. Custom assets are kinda what I'm all about lol.
Also I totally love an idea of dugeon of good&evil (light&darness/order&chaos). Reminds me of recently published Giana Sisters: Twisted Dream (http://gianasisterstwisteddreams.com/). I can imagine party, upon entering good dungeon, turn evil and is killing good fairy/angelic creatures. Then when entering evil dungeon they turn back into valiant heroes fighting against forces of darkness. Of course these changes may be only story-wise ones (I don't expect changing portraits and such).