and it's only a little step form lizardmen to DraconiansDarklord wrote:Me to! I want KENDER!!!rodrell wrote: To be honest ,as a huge Dragonlance fan
GNOMESWOULDBENICETO!
i see an active grimrock mod scene coming ...
... yay!
Wu Tse
and it's only a little step form lizardmen to DraconiansDarklord wrote:Me to! I want KENDER!!!rodrell wrote: To be honest ,as a huge Dragonlance fan
GNOMESWOULDBENICETO!
Can you tell me / us something more about it? I mean: have you used some special graphics format for these portraits? Where are they located? In some one data file or separated? I do not need "a special dedicated tool" but it would be easier to I know what / where to search then I could try to replace portraits myself in, for example, some hex editor or other similar tool.petri wrote:The game does not support importing custom portraits yet but it is pretty high on our post launch todo list. So portrait support will most likely be added sometime after the release. Portraits are 128x128 pixels and playable character races are humans, minotaurs, lizardmen and insectoids.
Reason Schmeason... it's just annoying as all Hell when someone types in an unusual fashion just to be different. If it's unobtrusive, no problem, but when most people's reaction is "WTF?", then there's cause for war!!!Still, I'd like to know the reason for the strange style of writing, if only to satisfy my own CURIOSITY.
Yes! It would be nice!Lex wrote:Can you tell me / us something more about it? I mean: have you used some special graphics format for these portraits? Where are they located? In some one data file or separated? I do not need "a special dedicated tool" but it would be easier to I know what / where to search then I could try to replace portraits myself in, for example, some hex editor or other similar tool.petri wrote:The game does not support importing custom portraits yet but it is pretty high on our post launch todo list. So portrait support will most likely be added sometime after the release. Portraits are 128x128 pixels and playable character races are humans, minotaurs, lizardmen and insectoids.
I would really like to start playing LoG with use of my Eye of the Beholder original team portraits.
Well, the idea is that you can import your own image files into the character generator but this feature hasn't been implemented yet (hope to get started on it soon). It's pretty hard to hack these in before that.Lex wrote:have you used some special graphics format for these portraits? Where are they located? In some one data file or separated?