[Source] Flooded Dungeon
Re: [Source] Flooded Dungeon
That's amazing!!! Thank you so much...
Re: [Source] Flooded Dungeon
Just used the water texture on other things such as a transparent Slime. Looks good. Tried to make my own but GIMP is never going to let me get stuff right, it seems (If anyone can tell me why my Slime goes all white instead of transparent, I'd be happy).
Re: [Source] Flooded Dungeon
Did you define alphaTest = true,flatline wrote:Just used the water texture on other things such as a transparent Slime. Looks good. Tried to make my own but GIMP is never going to let me get stuff right, it seems (If anyone can tell me why my Slime goes all white instead of transparent, I'd be happy).
?
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Re: [Source] Flooded Dungeon
This is amazing, the water looks kinda weird. But just making water is pretty awesome.
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viewtopic.php?f=14&t=4250
viewtopic.php?f=14&t=4250
Re: [Source] Flooded Dungeon
Water, outside environment, multi wall texture inside a level (your tunels), breakable walls...
Thx for the share of "Legend of Grimrock 2" Alpha !
Thx for the share of "Legend of Grimrock 2" Alpha !
Re: [Source] Flooded Dungeon
Yup.. must've used the wrong settings in gimp.Neikun wrote:Did you define alphaTest = true,flatline wrote:Just used the water texture on other things such as a transparent Slime. Looks good. Tried to make my own but GIMP is never going to let me get stuff right, it seems (If anyone can tell me why my Slime goes all white instead of transparent, I'd be happy).
?
Re: [Source] Flooded Dungeon
Ha ha, so true!spa451 wrote:Water, outside environment, multi wall texture inside a level (your tunels), breakable walls...
Thx for the share of "Legend of Grimrock 2" Alpha !
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Re: [Source] Flooded Dungeon
Just tried it, and I'm really impressed :O
Amazing work!
Amazing work!
Re: [Source] Flooded Dungeon
Maybe by trying to add an animated texture as a particleSystem (like the flames of the torch) we could add a better effect to the water model...Skuggasveinn wrote:Shaders seem to be hardcoded with materials, some materials (like the healing crystal) will have shaders no matter what you apply it on, but we don't seem to have the ability to sign shaders to our own materials (in the very least, I haven't figured it out)flatline wrote:Can any kind of shader be applied to the water surface? (Distorting the view of the floor)
Skuggasveinn.
It look nice with 8 to 16 frames in an animation loop...
I also wonder what kind of effect would better to represent a totally underwater level like the one available in Black Crypt for example.
If it was possible, we could add a water screen effect while in this kind of level or a particle effect of some kind
We could handle the need to breath with a script forcing the player to find a magical item to be able to breath underwater.
Or we could create a spell dedicated to this purpose or even both...
Re: [Source] Flooded Dungeon
this is without a doubt the cooles thing I've seen yet. No offense intended to everyone out there but... destructible wall!
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Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc