partially flooded dungeon
partially flooded dungeon
Hi All,
Does anyone have an idea on how we could make an area of a dungeon be partially flooded by water ?
Regards,
Does anyone have an idea on how we could make an area of a dungeon be partially flooded by water ?
Regards,
Re: partially flooded dungeon
The way I would do it is with a couple models for water, with a watery texture, and a particle system on it that makes it look more fluid.
I'm still in the brainstorm process of developing this one.
I'm still in the brainstorm process of developing this one.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
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Re: partially flooded dungeon
suffice it to say it would not be easy!
Finished Dungeons - complete mods to play
Re: partially flooded dungeon
But awesome! Think of all the awesome!
At it's most simplest, it'd include making a water model that fits on a downward stair model and prevents going down them. And a few puddles as remnants of water as well.
At it's most simplest, it'd include making a water model that fits on a downward stair model and prevents going down them. And a few puddles as remnants of water as well.
BASILEUS
Re: partially flooded dungeon
This, the forest and mine tilesets, the treasure chests and illusionary walls and we are only a dialogue window away from a LOL1 remake! (ok we also miss a swamp tileset, freezing pits, caves and an open city). To celebrate I'll work on a rechargeable lantern
Waking Violet (Steam, PS4, PSVita, Switch) : http://www.wakingviolet.com
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
Re: partially flooded dungeon
I'm not good as modelling, but I'm sad that we cannot use our own Shader otherwise I have one for water that may be great for the game :p
Neikun, why am I not suprised by your answer ?
Regards,
Neikun, why am I not suprised by your answer ?
Regards,
- Skuggasveinn
- Posts: 562
- Joined: Wed Sep 26, 2012 5:28 pm
Re: partially flooded dungeon
This got my attention
Here is the days work.
http://grimrock.nexusmods.com/mods/119
What we have done is to create a model that is a semi transperant plate just above the floor with a water texture.
Then we define that model inside a lightsource.
Then we create particle effects (I did 2 effects), one that gives the illusion of flowing water, and another that gives the illusion of sparkling static water.
We use the glitter_silver texture for the effect.
The end result is looks like this.
Grap the source from nexus and check it out, seeing is believing
I got water sound effects and waterfall also with fog emitters, screenshots just don't cut it.
Skuggasveinn.
Here is the days work.
http://grimrock.nexusmods.com/mods/119
What we have done is to create a model that is a semi transperant plate just above the floor with a water texture.
Then we define that model inside a lightsource.
Code: Select all
defineObject{
name = "sx_flooded",
class = "LightSource",
lightPosition = vec(0, 0.4, 0),
lightRange = 0,
lightColor = vec(1, 1, 1),
brightness = 1,
castShadow = false,
model = "mod_assets/models/sx_flooded.fbx",
placement = "floor",
particleSystem = "waterflow",
particleSystemNode = "MainObject",
replacesFloor = false,
editorIcon = 136,
}
We use the glitter_silver texture for the effect.
Code: Select all
defineParticleSystem{
name = "waterflow",
emitters = {
{
emissionRate = 1000,
emissionTime = 0,
spawnBurst = false,
maxParticles =1000,
boxMin = {-1.3,-1,-1.3},
boxMax = {1.3,0,1.3},
objectSpace = true,
sprayAngle = {0,1},
velocity = {0,0},
texture = "assets/textures/particles/glitter_silver.tga",
lifetime = {100000, 100000},
colorAnimation = false,
color0 = {1, 1, 1},
opacity = 0.7,
fadeIn = 0.4,
fadeOut = 2.5,
size = {0.05, 0.1},
gravity = {10,0,0},
airResistance = 1,
rotationSpeed = 8,
blendMode = "Additive",
}
}
}
defineParticleSystem{
name = "waterstatic",
emitters = {
{
emissionRate = 1000,
emissionTime = 0,
spawnBurst = false,
maxParticles =300,
boxMin = {-1.3,-1,-1.3},
boxMax = {1.3,0,1.3},
objectSpace = true,
sprayAngle = {0,1},
velocity = {0,0},
texture = "assets/textures/particles/glitter_silver.tga",
lifetime = {100000, 100000},
colorAnimation = false,
color0 = {1, 1, 1},
opacity = 0.7,
fadeIn = 0.4,
fadeOut = 2.5,
size = {0.05, 0.1},
gravity = {0,0,0},
airResistance = 1,
rotationSpeed = 8,
blendMode = "Additive",
}
}
}
Grap the source from nexus and check it out, seeing is believing
I got water sound effects and waterfall also with fog emitters, screenshots just don't cut it.
Skuggasveinn.
Re: partially flooded dungeon
oh that is awesome!
edit: my party just took a shower in the waterfall.
edit: my party just took a shower in the waterfall.
Last edited by Batty on Sun Nov 25, 2012 11:17 pm, edited 1 time in total.
Re: partially flooded dungeon
oh my gosh, I should have known you'd come up with something so awesome like that!!
Finished Dungeons - complete mods to play
Re: partially flooded dungeon
Skuggasveinn, thank you for your help.
I think that with various textures, we can probably modify this to do some different waters.
Great work.
Regards,
I think that with various textures, we can probably modify this to do some different waters.
Great work.
Regards,