Might want to explain the file path and that it is not the dat from exporting.Put the dungeon folder in your favorite compression/archive file format (.zip, .rar, .7z, .tar .gz, etc).
[OPEN] Community FrankenDungeon! - Submit your mini-dungeon!
Re: [OPEN] Community FrankenDungeon! - Submit your mini-dung
The FORCE is with me!!!
- SpiderFighter
- Posts: 789
- Joined: Thu Apr 12, 2012 4:15 pm
Re: [OPEN] Community FrankenDungeon! - Submit your mini-dung
Funny, I never pictured you as the "busty" type, John.JohnWordsworth wrote: I'm hoping to get all of the random stuff keeping me busty at the moment off my plate soon, so I hope to work on a floor for this dungeon!
- Edsploration
- Posts: 104
- Joined: Wed Sep 19, 2012 4:32 pm
Re: [OPEN] Community FrankenDungeon! - Submit your mini-dung
Thanks for the heads up. I made it a bit more clear.Brodie301 wrote:Might want to explain the file path and that it is not the dat from exporting.Put the dungeon folder in your favorite compression/archive file format (.zip, .rar, .7z, .tar .gz, etc).
Open Project -> Community FrankenDungeon: viewtopic.php?f=14&t=4276
Re: [OPEN] Community FrankenDungeon! - Submit your mini-dung
I'm in Brampton =DHaunterV wrote: Yes. I am in ontario, Barrie Ontario.
You know there is no minimum floor/room/submission size, you can make a gloating hallway if you choose to... make ppl walk through a zoo of slimes or something.
As tempting as that sounds, I don't think I have the time nor energy to make a submission I would be proud of.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: [OPEN] Community FrankenDungeon! - Submit your mini-dung
JohnWordsworth wrote:Love the level of organisation. I like that sort of thought process . I'm hoping to get all of the random stuff keeping me busty at the moment off my plate soon, so I hope to work on a floor for this dungeon!
Shelve it all man shelve it all! take some time off and divert your attention to a tiny tiny dungeon. It'll clear the cobwebs.
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
Re: [OPEN] Community FrankenDungeon! - Submit your mini-dung
Then can I get you to make recoloured versions of every monster then? I'm imagining like a quick visual refrence for monster progression, so for example a tier one slime that has only like 75 hp would be a light pink and an end game slime would be black and have 10000 hp. Just an example, we already have 30+ slimes to do that with, I more specifically want more colour variance for my mini ogres. I love them to bits! and that stone ogre was great.Neikun wrote:I'm in Brampton =DHaunterV wrote: Yes. I am in ontario, Barrie Ontario.
You know there is no minimum floor/room/submission size, you can make a gloating hallway if you choose to... make ppl walk through a zoo of slimes or something.
As tempting as that sounds, I don't think I have the time nor energy to make a submission I would be proud of.
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
Re: [OPEN] Community FrankenDungeon! - Submit your mini-dung
I have a fantastic repository of free-to use textures that I could edit the textures with. (Gives the new texture more personality than just colouring it.)
I don't mind doing that for you, if you could just tell me more specifically what you need.
I'm getting the feeling you just want your ogres to be different colours. -I have a clean ogre texture you might like-
As for slime colours.. Ennh Slimes are very generic looking, so I prefer the textures to be more distinct.
One way I would go about handling stronger/weaker slimes is to scale them in the GMT.
Also, I would not be able to change the colour of a green_slime without losing the shadetex image.
I don't mind doing that for you, if you could just tell me more specifically what you need.
I'm getting the feeling you just want your ogres to be different colours. -I have a clean ogre texture you might like-
As for slime colours.. Ennh Slimes are very generic looking, so I prefer the textures to be more distinct.
One way I would go about handling stronger/weaker slimes is to scale them in the GMT.
Also, I would not be able to change the colour of a green_slime without losing the shadetex image.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: [OPEN] Community FrankenDungeon! - Submit your mini-dung
Personally for my submission, I'm going for a jackie chan-esque vibe in the fight I'm crafting, or like a side scrolling beat 'em up. Just swarms of similar looking guys, in this case Ogres. So any and all visual variance is welcomed and appreciated.Neikun wrote:I have a fantastic repository of free-to use textures that I could edit the textures with. (Gives the new texture more personality than just colouring it.)
I don't mind doing that for you, if you could just tell me more specifically what you need.
I'm getting the feeling you just want your ogres to be different colours. -I have a clean ogre texture you might like-
As for slime colours.. Ennh Slimes are very generic looking, so I prefer the textures to be more distinct.
One way I would go about handling stronger/weaker slimes is to scale them in the GMT.
Also, I would not be able to change the colour of a green_slime without losing the shadetex image.
Also Ogres are the closest to Goblins and Orcs we have, Which reminds me, Xanathar if you're reading this I need an ogre that would be classed as medium size!
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
- JohnWordsworth
- Posts: 1397
- Joined: Fri Sep 14, 2012 4:19 pm
- Location: Devon, United Kingdom
- Contact:
Re: [OPEN] Community FrankenDungeon! - Submit your mini-dung
@SpiderFighter: Well, you know... at the weekends and all... :p (j/k by the way!)SpiderFighter wrote:Funny, I never pictured you as the "busty" type, John.
@HaunterV: Very tempting, I'll try to think of a solid theme for a floor. It would be awesome to put the GMT to good use myself and make some stuff!
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
Re: [OPEN] Community FrankenDungeon! - Submit your mini-dung
I'm definitely in, although I think I'll wait a bit before picking a tier. My level can be easily modified to fit in anywhere, so I can use it to patch a hole in the progression if there is one.
Two notes about the entry and exit teleporters: First, I think they should be set to only affect the party, so we don't need to worry about extra monsters wandering in from other levels. Second, the submission email could specify the exact coordinates and facing where the party is supposed to appear when arriving from above or below. Sometimes that will be obvious, such as if the entry/exit teleporter is at the end of a cul-de-sac, but other times the right location may be less clear.
Two notes about the entry and exit teleporters: First, I think they should be set to only affect the party, so we don't need to worry about extra monsters wandering in from other levels. Second, the submission email could specify the exact coordinates and facing where the party is supposed to appear when arriving from above or below. Sometimes that will be obvious, such as if the entry/exit teleporter is at the end of a cul-de-sac, but other times the right location may be less clear.