Hi again,
It's quite frustrating to me that you always seem to know when you've been teleported. For example, when walking along a corridor where there is an invisible teleporter which transports the party to an identical corridor elsewhere, you always know you've been teleported because the walls visibly change. How do I avoid this so that the party is transported like in DM with no knowledge that anything has happened?
How to teleport without knowing?
Re: How to teleport without knowing?
You would need to work with a modified wallset that you control more finely, and not allow random placement of decorative things
Finished Dungeons - complete mods to play
Re: How to teleport without knowing?
I have two "spinners" set up, and both work well with some attention. Use doors to impede vision. Gobelins, wall/floor drainages can all be used in a symmetrical way that the player is distracted visually, and doesnt notice tiny detail differences in that instant. I have another "secret" teleport where stairs dont line up. I think the key is to have door impede the players vision, and objects to hide nuances.
Currently conspiring with many modders on the "Legends of the Northern Realms"project.
"You have been captured by a psychopathic diety who needs a new plaything to torture."
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"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
Re: How to teleport without knowing?
You could also build a 'studio set' area of dungeon using pillars and secret doors, with a decoration floor tile that you can place manually. You could then add other decorations like alcoves etc. Once it's built, copy/paste the entire thing and you should have an identical copy of that area, with everything facing the same way.
Re: How to teleport without knowing?
When you place rooms in the editor, they are randomized, so there is no telling that if you constructed two identical hallways that the wall models will be the same. If you make cloneObjects of secret doors, or something similar which can replace a wall, and in your cloneObject you specify the wall model of the wall you want to use, you can manually decorate your halls with the same pieces to ensure that they have the same appearance. The only problem is you have to do it with the floor pieces as well. It's not impossible, but there's a bit of work to it.
Once you do it successfully, it's great because you can use multiple wall and floor sets within the same dungeon floor. This makes for some interesting room designs.
Once you do it successfully, it's great because you can use multiple wall and floor sets within the same dungeon floor. This makes for some interesting room designs.