[DONE]: Working treasure chests - v1.4
- SpiderFighter
- Posts: 789
- Joined: Thu Apr 12, 2012 4:15 pm
Re: [DONE]: Working treasure chests - v1.2
Nice work on this, Xanathar!
Re: [DONE]: Working treasure chests - v1.2
Thanks!!
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- Posts: 29
- Joined: Fri Jun 29, 2012 1:47 pm
Re: [DONE]: Working treasure chests - v1.2
Hi,
I have a problem with the treasure chest, which is driving me crazy - it must be a bug of some sort.
I've followed the instructions carefully. Created a script entity called chestmanager and pasted the code into it. Added a treasure chest with a drain underneath, pasted the right code into the chest square.
If I place a chest on level 1 or 2, it works fine. If I place the chest on any other level, nothing appears. I'm trying to place it on level 10 of a 24 level dungeon.
I've changed the first line to
MAXLEVEL = 24
Why don't the chests appear on any other level than 1 or 2?
I have a problem with the treasure chest, which is driving me crazy - it must be a bug of some sort.
I've followed the instructions carefully. Created a script entity called chestmanager and pasted the code into it. Added a treasure chest with a drain underneath, pasted the right code into the chest square.
If I place a chest on level 1 or 2, it works fine. If I place the chest on any other level, nothing appears. I'm trying to place it on level 10 of a 24 level dungeon.
I've changed the first line to
MAXLEVEL = 24
Why don't the chests appear on any other level than 1 or 2?
Re: [DONE]: Working treasure chests - v1.2
Hi
yes, I checked and there is a bug
This happens if you have a completely empty level (no items, no monsters, nothing).
You have 3 choices:
yes, I checked and there is a bug
This happens if you have a completely empty level (no items, no monsters, nothing).
You have 3 choices:
- Wait for me to post a new version, hopefully later today
- In the chestmanager code, find the line which says " if (noitems) then return; end " and remove it or comment it away
- Workaround : ensure there is at least one item or monster or door or anything in all your levels
Waking Violet (Steam, PS4, PSVita, Switch) : http://www.wakingviolet.com
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
-
- Posts: 29
- Joined: Fri Jun 29, 2012 1:47 pm
Re: [DONE]: Working treasure chests - v1.2
Thank you, I'll give it a go. Really love the treasure chests, and also have some neat tricky things going on in my dungeon using the internal elements!
Re: [DONE]: Working treasure chests - v1.2
Great!
Maybe you want to check out a new texture?
Done qickly in Blender and ps , not tested in Grimrock if it fits perfect. It can be that there is some shifting x-y.
Diffuse, specular and normal map.
chest_new_textures.7z
BTW: The mesh need some 'welding' of vertices, i guess. Because the chest cover is split into 2 objects.
*edit* - Pic
Maybe you want to check out a new texture?
Done qickly in Blender and ps , not tested in Grimrock if it fits perfect. It can be that there is some shifting x-y.
Diffuse, specular and normal map.
chest_new_textures.7z
BTW: The mesh need some 'welding' of vertices, i guess. Because the chest cover is split into 2 objects.
*edit* - Pic
Last edited by germanny on Thu Nov 22, 2012 12:11 am, edited 1 time in total.
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- Posts: 29
- Joined: Fri Jun 29, 2012 1:47 pm
Re: [DONE]: Working treasure chests - v1.2
Sure, I'll take a look tomorrow when I get a moment
Thanks
Thanks
Re: [DONE]: Working treasure chests - v1.2
Your retexturing is very nice and much more in tune with the creepier levels of the dungeon.
May I include it in the next version of the chests on nexus, with credits of course ?
May I include it in the next version of the chests on nexus, with credits of course ?
Waking Violet (Steam, PS4, PSVita, Switch) : http://www.wakingviolet.com
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
Re: [DONE]: Working treasure chests - v1.2
Thats OK for me
But test it first in grimrock, if it fits well and if the specular map works - only metal should be shiny.
But test it first in grimrock, if it fits well and if the specular map works - only metal should be shiny.
Dungeon Master Resource Pack worker and passionated Beer drinker
Re: [DONE]: Working treasure chests - v1.2
I have released a new version:
@germanny: IMHO it's working, but metal doesn't shine much - I like it but let me know if you want to change it.
- SharinaDarkstar's bug is fixed (I hope )
- Has the option to use the darker version of the chest with the textures from germanny (a new kind of object called "treasure_chest_dark")
- Has proper floor props (for the 3 basic wallsets, any extra wallset is up to you to provide ) so that you can put the chest on normal floors and not drainages - chest_floor_dungeon, chest_floor_prison, chest_floor_temple
@germanny: IMHO it's working, but metal doesn't shine much - I like it but let me know if you want to change it.
Waking Violet (Steam, PS4, PSVita, Switch) : http://www.wakingviolet.com
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org