Community Asset Pack (C.A.P.) [Updated: 24/01/13]

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
User avatar
HaunterV
Posts: 676
Joined: Mon Apr 16, 2012 9:54 pm
Location: Barrie, Ontario, Canada

Re: Community Asset Pack (C.A.P.) [Updated: 13/11/12]

Post by HaunterV »

crisman wrote:Hey there
I will uploading in the next minutes a new lock and key, a new retextured scavenger, and the icons of my tomes, now with a glitter effect ;)
Hope you like them :D
link for the screenshots: - I hope you can view them! -
https://skydrive.live.com/?cid=74CFADF6 ... E98%215481
Cannot post the screenshots directly, since I've enabled the nvidia optimus steam is not able to take screenshots from the editor anymore :shock:
EDIT: files uploaded, be sure to download icons.rar as it contains all the icons I made! If there are problems let me know!
is this an update to your previous pack or a second pack from you?
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
User avatar
crisman
Posts: 305
Joined: Sat Sep 22, 2012 9:23 pm
Location: Italy

Re: Community Asset Pack (C.A.P.) [Updated: 13/11/12]

Post by crisman »

HaunterV wrote:
crisman wrote:Hey there
I will uploading in the next minutes a new lock and key, a new retextured scavenger, and the icons of my tomes, now with a glitter effect ;)
Hope you like them :D
link for the screenshots: - I hope you can view them! -
https://skydrive.live.com/?cid=74CFADF6 ... E98%215481
Cannot post the screenshots directly, since I've enabled the nvidia optimus steam is not able to take screenshots from the editor anymore :shock:
EDIT: files uploaded, be sure to download icons.rar as it contains all the icons I made! If there are problems let me know!
is this an update to your previous pack or a second pack from you?
Yes, it's more like an update rather than a new pack.
User avatar
J. Trudel
Posts: 117
Joined: Tue Aug 28, 2012 3:05 pm
Location: Montreal, Canada

Re: Community Asset Pack (C.A.P.) [Updated: 16/11/12]

Post by J. Trudel »

Here is a weapon that make dual wielding possible. When used as a secondary weapon, it has low power but it is very fast so you can attack with your main weapon almost right after. It is intended for moderate characters level. I suggest to do one "Off-hand" weapon of each type (mace, swords, dagger, axes) but no more. Don't raise the power of the weapon, it can ruin the game balance so I suggest never going higher than 5.
SpoilerShow

Code: Select all

defineObject{
      name = "off_hand_dagger",
      class = "Item",
      uiName = "Off-hand Dagger",
      model = "assets/models/items/dagger.fbx",
      description = "This light dagger is ideal to dual weild",
      gfxIndex = 10,
      attackPower = 5,
      accuracy = 0,
      coolDownTime = 0.8,
      attackMethod = "meleeAttack",
      attackSwipe = "vertical",
      attackSound = "swipe_light",
      impactSound = "impact_blade",
      evasion = 5,
      weight = 0.8,
      shield = true,
}
The Lurker
User avatar
HaunterV
Posts: 676
Joined: Mon Apr 16, 2012 9:54 pm
Location: Barrie, Ontario, Canada

Re: Community Asset Pack (C.A.P.) [Updated: 16/11/12]

Post by HaunterV »

J. Trudel wrote:Here is a weapon that make dual wielding possible. When used as a secondary weapon, it has low power but it is very fast so you can attack with your main weapon almost right after. It is intended for moderate characters level. I suggest to do one "Off-hand" weapon of each type (mace, swords, dagger, axes) but no more. Don't raise the power of the weapon, it can ruin the game balance so I suggest never going higher than 5.
SpoilerShow

Code: Select all

defineObject{
      name = "off_hand_dagger",
      class = "Item",
      uiName = "Off-hand Dagger",
      model = "assets/models/items/dagger.fbx",
      description = "This light dagger is ideal to dual weild",
      gfxIndex = 10,
      attackPower = 5,
      accuracy = 0,
      coolDownTime = 0.8,
      attackMethod = "meleeAttack",
      attackSwipe = "vertical",
      attackSound = "swipe_light",
      impactSound = "impact_blade",
      evasion = 5,
      weight = 0.8,
      shield = true,
}

so, i havent tried it in game yet so I am still curious; are you saying you can attack with this wepon and your main wepon before coming off going into cooldown?
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
User avatar
J. Trudel
Posts: 117
Joined: Tue Aug 28, 2012 3:05 pm
Location: Montreal, Canada

Re: Community Asset Pack (C.A.P.) [Updated: 16/11/12]

Post by J. Trudel »

HaunterV wrote:

so, i havent tried it in game yet so I am still curious; are you saying you can attack with this wepon and your main wepon before coming off going into cooldown?
Yes, this weapon fast cooldown let you attack with your other weapon right after. Your main weapon will of course do the most damage over time, but using them in sequence let you deal a bit more damage. The cost in fatigue is high for this style of fighting, but the off hand weapon will also give you a nice evasion bonus. You could also abuse it's speed for a quick furry but it's low power make it less effective than using it with your main weapon.

Edit : In-game : right after you attack with your off hand try attacking with your main hand while you are still into cooldown. It require a bit of timing but the effect is very good.
The Lurker
User avatar
Grimwold
Posts: 511
Joined: Thu Sep 13, 2012 11:45 pm
Location: A Dungeon somewhere in the UK

Re: Community Asset Pack (C.A.P.) [Updated: 16/11/12]

Post by Grimwold »

Id be happy for my Returning Axe and Spell Pack included in the CAP.

links are in my signature:
User avatar
Mutman
Posts: 73
Joined: Sun Apr 08, 2012 9:57 pm
Location: Krupka, Czech Republic

Re: Community Asset Pack (C.A.P.) [Updated: 16/11/12]

Post by Mutman »

I would appreaciate if those links had images. I like to know what i am downloading, for example how the creature looks before i download it.
Runebooks: http://www.nexusmods.com/legendofgrimrock2/mods/13/? for Legend of Grimrock 2
Runebooks and books: http://grimrock.nexusmods.com/mods/217/ for Legend of Grimrock 1
User avatar
HaunterV
Posts: 676
Joined: Mon Apr 16, 2012 9:54 pm
Location: Barrie, Ontario, Canada

Re: Community Asset Pack (C.A.P.) [Updated: 16/11/12]

Post by HaunterV »

Mutman wrote:I would appreaciate if those links had images. I like to know what i am downloading, for example how the creature looks before i download it.
most of the nexus links have picks if you click to them dont they?
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
User avatar
Mutman
Posts: 73
Joined: Sun Apr 08, 2012 9:57 pm
Location: Krupka, Czech Republic

Re: Community Asset Pack (C.A.P.) [Updated: 19/11/12]

Post by Mutman »

Yes they have, but some of the links doesn't hae links to nexus and are just for download :)
Runebooks: http://www.nexusmods.com/legendofgrimrock2/mods/13/? for Legend of Grimrock 2
Runebooks and books: http://grimrock.nexusmods.com/mods/217/ for Legend of Grimrock 1
User avatar
Neikun
Posts: 2457
Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
Contact:

Re: Community Asset Pack (C.A.P.) [Updated: 19/11/12]

Post by Neikun »

That's fairly understandable. Danivs wallsets and my decorations have no images accompanying them.

Speaking for myself, the decorations on my drop box links are there for the public to be able to use them before I get enough to put into a pack and send to the Nexus.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
  • Message me to join in!
Post Reply