[MOD] TLC book 2 spells added

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
sparhawk66
Posts: 13
Joined: Wed Oct 17, 2012 10:10 am

Re: [MOD] TLC book 2 alpha released.

Post by sparhawk66 »

hi cromcrom, is it possible to download alpha book 2 for non steam game?
User avatar
cromcrom
Posts: 549
Joined: Tue Sep 11, 2012 7:16 am
Location: Chateauroux in a socialist s#!$*&% formerly known as "France"

Re: [MOD] TLC book 2 alpha released.

Post by cromcrom »

from moddb. Could you please tell me if the dowload process works ?
http://www.moddb.com/downloads/the-lost-continent
A trip of a thousand leagues starts with a step.
sparhawk66
Posts: 13
Joined: Wed Oct 17, 2012 10:10 am

Re: [MOD] TLC book 2 alpha released.

Post by sparhawk66 »

cromcrom wrote:from moddb. Could you please tell me if the dowload process works ?
http://www.moddb.com/downloads/the-lost-continent
yes it works, thank you :)
User avatar
cromcrom
Posts: 549
Joined: Tue Sep 11, 2012 7:16 am
Location: Chateauroux in a socialist s#!$*&% formerly known as "France"

Re: [MOD] TLC book 2 spells added

Post by cromcrom »

Updated with some new spells (both steam and moddb)
A trip of a thousand leagues starts with a step.
hannamarin
Posts: 41
Joined: Sat Mar 31, 2012 11:48 am
Location: Yeovil, England, UK

Re: [MOD] TLC book 2 spells added

Post by hannamarin »

How about adding a new part to the lair - which ends up with a key, and opens up a new section on level 1 east of the entrance way which has all the new equipment in it (removing a block which reveals a door) - this should allow us to continue on without restarting. Also it will mean that you would have to go through the levels to reach this area. Instead of being given it straight away.

Also (I know it will not make any difference to the game) Level 4: Eastern Foothills - door in top east corner has no way of opening - no key hole in wall or door.
User avatar
cromcrom
Posts: 549
Joined: Tue Sep 11, 2012 7:16 am
Location: Chateauroux in a socialist s#!$*&% formerly known as "France"

Re: [MOD] TLC book 2 spells added

Post by cromcrom »

Thanks for sharing your ideas but one's not enough for me to invest deeply to keep modding TLC as I was until now. So don't expect anything soon. One last Question nobody was able to answer so far: Did you manage to finish the Main Quest ?
A trip of a thousand leagues starts with a step.
hannamarin
Posts: 41
Joined: Sat Mar 31, 2012 11:48 am
Location: Yeovil, England, UK

Re: [MOD] TLC book 2 spells added

Post by hannamarin »

Well I have reached Thalmar but as of yet not opened up the mines.
I am still trying to get some of my levels up - Scouting, Weaponsmith, Merchant, Literacy, Athletism (Athleticism) and Lockpicking.

Even as a 'Scouting Master' I am still having trouble with the terrain.
I am still only an 'Adept Athlete'
Merchant and Weaponsmith are still only at 'Adept'.

So still need to achieve better levels before going into the ice zone.

I was not suggesting that you add this and that, only in changing the position of the new sections and items that you have added so that a new game does not have to be started to make use of them.
Having done all the work to get to the levels I have achieved I did not want to start again and have to use your cheat medallion to get where I am at present. Level 13 characters - plenty of food, weapons, money and other items. Some of the items are cosmetic (the coins look good) but the addition of the spell alcove and associated text obviously changed something more core to the game.

If you change it and loading previous games still does not work then fine.
sparhawk66
Posts: 13
Joined: Wed Oct 17, 2012 10:10 am

Re: [MOD] TLC book 2 spells added

Post by sparhawk66 »

cromcrom wrote:Thanks for sharing your ideas but one's not enough for me to invest deeply to keep modding TLC as I was until now. So don't expect anything soon. One last Question nobody was able to answer so far: Did you manage to finish the Main Quest ?
hello Cromcrom, i am freezing in the hills when blizzard came :) so i am not able to finish main q now. Need more training.
User avatar
cromcrom
Posts: 549
Joined: Tue Sep 11, 2012 7:16 am
Location: Chateauroux in a socialist s#!$*&% formerly known as "France"

Re: [MOD] TLC book 2 spells added

Post by cromcrom »

Hmmm, thats pretty bad, gratz for going there anyways. Blizzard is cold damage, hopefully, some cold resistance could help. However, this might be a little harsh...
A trip of a thousand leagues starts with a step.
kevertq
Posts: 13
Joined: Wed Oct 24, 2012 7:28 pm

Re: [MOD] TLC book 2 spells added

Post by kevertq »

Found a crash on book 2.
On the level to the west of the main level. Fighting skeletons. Killed one, when I must have killed the other, it crashed. Termed under objects.lua 537 "Bad argument #1 to remove item.

If you need any more info. let me know - I'll do my best.
Hope this helps
Karl C
Post Reply