Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Skuggasveinn
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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Post by Skuggasveinn »

Hi Neikun,
I promised you a rock texture that fits with the dungeon tileset.
I didn't want to send it without testing it ingame first, and then one thing let to another.

I pm'ed you the testing folder (it has the texture and also all the assets for the tunnel and sounds).
you can see it in action here.

http://youtu.be/3xnRTOVsb6o

There is one asset thats not in the level I sent (its in the folder and defined in the lua), and not shown on the video, its just a wall prop that you can clip on to any dungeon wall.
its called sx_dungeon_rubble_wall, and will make the wall look collapsed, I thougt it would be nice to "cue" the player that the walls can be broken.
Image

this is yours, feel free to do what ever you want with this.

Skuggasveinn.
Link to all my LoG 2 assets on Nexus.
Link to all my LoG 1 assets on Nexus.
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J. Trudel
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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Post by J. Trudel »

Skuggasveinn wrote:Hi Neikun,
I promised you a rock texture that fits with the dungeon tileset.
I didn't want to send it without testing it ingame first, and then one thing let to another.

I pm'ed you the testing folder (it has the texture and also all the assets for the tunnel and sounds).
you can see it in action here.

http://youtu.be/3xnRTOVsb6o

There is one asset thats not in the level I sent (its in the folder and defined in the lua), and not shown on the video, its just a wall prop that you can clip on to any dungeon wall.
its called sx_dungeon_rubble_wall, and will make the wall look collapsed, I thougt it would be nice to "cue" the player that the walls can be broken.
Image

this is yours, feel free to do what ever you want with this.

Skuggasveinn.
I would appreciate to get my hand on it :) in my dungeon there is a place that I needed exactly this since an ogre break down a wall, however the wall just disapear and I had no fitting sound for it except cube_break_free.
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Neikun
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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Post by Neikun »

Ho... I love you!
This is really fantastic, but as I said in my pm, I am getting a 404 on the link you sent me.
"I'm okay with being referred to as a goddess."
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Periodiko
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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Post by Periodiko »

Have you tried Crazy Bump? http://www.crazybump.com/

It has a fully featured 30 day trial, and is incredibly user-friendly. It will convert height maps (black-and-white low-and-high maps) to normals, or actually try and generate a normal map from a 2d texture file using algorithms. The best part though, is any changes you make in the program are represented by a rendered image, so there's no guess-work and plenty of opportunity to experiment.
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Neikun
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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Post by Neikun »

I've been using xNormal.
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Brodie301
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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Post by Brodie301 »

Did you release "Urguardian"?
The FORCE is with me!!!
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Neikun
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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Post by Neikun »

Not yet. Been very busy at my workplace and have not found a sound effect I like.
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Neikun
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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Post by Neikun »

I have got a hold of the texture and model by Skugg. I'll likely be playing with it tomorrow morning.
For this evening however, an update on the Gold Halls.
I need to make the walls look less like cheese.
I have started work on a couple decorations. Here's one WIP:
SpoilerShow
Image
Bones don't look right in this wallset unless they have some gold tinge, too.
Working on goldifying the dust now.
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Neikun
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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Post by Neikun »

Time to roll out some candidates for less cheesy gold walls. Aww shucks it's my bed time. Have WIP candidate.
Image
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Komag
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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Post by Komag »

Ooo, that's nice!
Finished Dungeons - complete mods to play
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