Just an idea, changing the contrast and the luminosity of the specular map might make it less rock like and more metal like.Neikun wrote:Oooh! Marble with a gold trimming might be perfect!
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The Lurker
Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
And there's where I'm at a personal conflict. Do I want gold metal walls, or golden stone walls.
I think I like gold stone walls better.
I think I like gold stone walls better.
"I'm okay with being referred to as a goddess."
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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Made a mossless temple floor while working on it for the Gold Halls.
Thought I'd share if anyone's interested.
https://www.dropbox.com/s/gjbl31hkcc31n ... ss_dif.dds
Floor primary:
Should it be whiter?
Improvement noticed when switching spec to marble.
Thought I'd share if anyone's interested.
https://www.dropbox.com/s/gjbl31hkcc31n ... ss_dif.dds
Floor primary:
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Improvement noticed when switching spec to marble.
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"I'm okay with being referred to as a goddess."
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Moving forward, the first gold decal floor.
I've already had a better idea.
Here's the better idea:
I've already had a better idea.
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I've suddenly been struck by a very strange idea!
What is that on the wall?
Whaaaaaat?
Cannot handle how many whats I'm having right now.
It's not perfect yet.
Actually if I put two in opposite directions, it should work
Yessss
What is that on the wall?
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Yessss
"I'm okay with being referred to as a goddess."
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whoa, that's crazy looking!
Finished Dungeons - complete mods to play
Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Now to make it more tunnel-looking.
I'm actually really excited by this project. I think I'll work on packing it up for release.
I'm actually really excited by this project. I think I'll work on packing it up for release.
"I'm okay with being referred to as a goddess."
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The more I fiddle with other textures, the more I prefer the brick_wall01
This takes up quite a bit of space to implement as is.
It takes up a six square corridor (+2 more squares for entrance and exit) Then if you don't want pillars inside of it, you have to expand the inside to a 3x6 shape with some sort of blockage in each of the extra squares.
Then, if you do that, in order to have an entrance that is wider than 1 square, you must add secret doors and pillars around the opening.
Yeesh. Take a look:
Also, I would love a higher res version of the circlet_war material.
See how much better it looks even just by doubling it's size?
Finally, at 1024x1024, it no longer has any clipping.
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It takes up a six square corridor (+2 more squares for entrance and exit) Then if you don't want pillars inside of it, you have to expand the inside to a 3x6 shape with some sort of blockage in each of the extra squares.
Then, if you do that, in order to have an entrance that is wider than 1 square, you must add secret doors and pillars around the opening.
Yeesh. Take a look:
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"I'm okay with being referred to as a goddess."
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See what I'm working on right now: Neikun's Workshop
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Next I have to remove the parts of the texture that represent how it wraps around the head.
..I really suck at normals.
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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Héhé, I like your experimentations Neikun =)