The Custom Alcove Thread. (Neikun, Batty and Crisman)
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
I think that "amazing" was in reference to the ridiculous spam post (which I since nuked)
Finished Dungeons - complete mods to play
- undeaddemon
- Posts: 157
- Joined: Fri Mar 02, 2012 3:38 pm
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Wall Hooks For Bows -
So.. I really could use some wall hooks that are closer together....?
Good: Not So Good: Thanks..
So.. I really could use some wall hooks that are closer together....?
Good: Not So Good: Thanks..
Code: Select all
defineObject{
name = "wall_hook_bow_alcove",
class = "Alcove",
anchorPos = vec(0, 1.37, -0.09),
anchorRotation = vec(90, -4, 0),
targetPos = vec(0, 1.50, -0.1),
targetSize = vec(0.6, 0.5, 0.6),
model = "assets/models/env/metal_hooks_wall.fbx",
onInsertItem = function(self, item)
local allowed = {"longbow", "short_bow"}
for i = 1, #allowed do
if item.name == allowed[i] then
return item.name == allowed[i] and self:getItemCount() == 0
end
end
end,
placement = "wall",
replacesWall = false,
editorIcon = 92,
}
- undeaddemon
- Posts: 157
- Joined: Fri Mar 02, 2012 3:38 pm
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Obviously its armature hour - for building links into forum posts...
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
I can't link to pics
The FORCE is with me!!!
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
I've seen the table right now, it looks fantastic
I must try it!
Even the bow alcove looks neat, but you should take away the short bow since it doesn't fit in very well!
I must try it!
Even the bow alcove looks neat, but you should take away the short bow since it doesn't fit in very well!
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
You just need to put them in IMG brackets.
I like the concept. Might only work with the Crookhorn.
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Community Model Request Thread
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See what I'm working on right now: Neikun's Workshop
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- undeaddemon
- Posts: 157
- Joined: Fri Mar 02, 2012 3:38 pm
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
That was my point.... if someone could just move those hooks a lil closer together... the short bow could work too.,,,
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Or perhaps you could hang the bow off only one of the hooks?
Then you could have one thing on each of the hooks.
Then you could have one thing on each of the hooks.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
I can't find the file mod_assets/models/env/hook_pillar_wall.fbx on skydrive... :-/Grimwold wrote:My first alcove... hope it's not something that's been done before... I only changed a couple of lines, the bulk of the object is cloned from the key hook by Crisman.
You will need the hook_pillar_wall model that Crisman created, which was linked below (but doesn't seem to be there anymore).Code: Select all
defineObject{ name = "note_hook", class = "Alcove", model = "mod_assets/models/env/hook_pillar_wall.fbx", anchorPos = vec(0, 1.55, -0.1), anchorRotation = vec(90, 0, 0), targetPos = vec(0, 1.6, 0), targetSize = vec(0.2, 0.2, 0.2), placement = "wall", replaceWall = false, editorIcon = 92, onInsertItem = function (self, item) return item.name == "note" and self:getItemCount() == 0 end, }
crisman wrote:Sorry I haven't put it on online yesterday, I had a problem. But here you go now!
https://skydrive.live.com/redir?resid=7 ... 14E98!5304
Ok, from here you can download the model file.
If we do not end the war, the war will end us.