The Custom Alcove Thread. (Neikun, Batty and Crisman)

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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melierax
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Joined: Sat Oct 27, 2012 2:08 am
Location: Quebec, Canada

Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

Post by melierax »

This is all alcove
SpoilerShow
defineObject{
name = "table_alcove_east_left",
class = "Alcove",
anchorPos = vec(-1, 0.85, 0.114),
anchorRotation = vec(0, 0, 0),
targetPos = vec(0, 0.87, 0.114),
targetSize = vec(0.5, 0.3, 0.9),
placement = "wall",
editorIcon = 92,
onInsertItem = function(self, item)
if self:getItemCount() == 1 then
return false
else
return true
end
end
}

defineObject{
name = "table_alcove_east_right",
class = "Alcove",
anchorPos = vec(1, 0.85, 0.114),
anchorRotation = vec(0, 0, 0),
targetPos = vec(0, 0.87, 0.114),
targetSize = vec(0.5, 0.3, 0.9),
placement = "wall",
editorIcon = 92,
onInsertItem = function(self, item)
if self:getItemCount() == 1 then
return false
else
return true
end
end
}
defineObject{
name = "table_alcove_west_left",
class = "Alcove",
anchorPos = vec(-1, 0.85, 0.114),
anchorRotation = vec(0, 0, 0),
targetPos = vec(0, 0.87, 0.114),
targetSize = vec(0.5, 0.3, 0.9),
placement = "wall",
editorIcon = 92,
onInsertItem = function(self, item)
if self:getItemCount() == 1 then
return false
else
return true
end
end
}

defineObject{
name = "table_alcove_west_right",
class = "Alcove",
anchorPos = vec(1, 0.85, 0.114),
anchorRotation = vec(0, 0, 0),
targetPos = vec(0, 0.87, 0.114),
targetSize = vec(0.5, 0.3, 0.9),
placement = "wall",
editorIcon = 92,
onInsertItem = function(self, item)
if self:getItemCount() == 1 then
return false
else
return true
end
end
}

defineObject{
name = "table_alcove_east",
class = "Alcove",
anchorPos = vec(0, 0.85, 0.114),
anchorRotation = vec(0, 0, 0),
targetPos = vec(0, 0.87, 0.114),
targetSize = vec(0.2, 0.2, 0.2),
placement = "wall",
editorIcon = 92,
}

defineObject{
name = "table_alcove_west",
class = "Alcove",
anchorPos = vec(0, 0.85, 0.114),
anchorRotation = vec(0,0, 0),
targetPos = vec(0, 0.87, 0.114),
targetSize = vec(0.2, 0.2, 0.2),
placement = "wall",
editorIcon = 92,
}
defineObject{
name = "table_alcove_north",
class = "Alcove",
anchorPos = vec(0, 0.85, -0.114),
anchorRotation = vec(0, 0, 0),
targetPos = vec(0, 0.87, -0.114),
targetSize = vec(0.2, 0.2, 0.2),
placement = "wall",
editorIcon = 92,
}
defineObject{
name = "table_alcove_south",
class = "Alcove",
anchorPos = vec(0, 0.85, -0.114),
anchorRotation = vec(0, 0, 0),
targetPos = vec(0, 0.87, -0.114),
targetSize = vec(0.2, 0.2, 0.2),
placement = "wall",
editorIcon = 92,
}
Here the material
SpoilerShow
defineMaterial{
name = "ringmounts",
diffuseMap = "mod_assets/textures/items/ringmounts.tga",
--specularMap = "mod_assets/textures/practice_dummy_spec.tga",
--normalMap = "mod_assets/textures/practice_dummy_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 40,
depthBias = 0,
}
Here the object
SpoilerShow
defineObject{
name = "table",
class = "Altar",
model = "mod_assets/models/items/table.fbx",
placement = "floor",
editorIcon = 52,
}
Here the model of the table in the folder Grimrock

If you are not able to access the folder Grimrock, would it be possible to tell me a site where I can send the model? (Really not used to this)

If anything is missing please let me know, I'm still not used to send the information in the forum

Thank you for your patience
Last edited by melierax on Wed Nov 14, 2012 3:35 am, edited 1 time in total.
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Neikun
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Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

Post by Neikun »

That link takes me to my own dropbox home page.
What you need to do is to click through your folders and find the file you want to send, click the link button on the right hand side. (Looks like two pieces of chain) and share the link from there.
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Komag
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Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

Post by Komag »

I like the huge table, makes sense in some circumstances :)
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melierax
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Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

Post by melierax »

Now i understand Thank you

https://www.dropbox.com/sh/lr4slnm2ltxphim/nA0eAr-qsa

Is it ok ?
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Neikun
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Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

Post by Neikun »

Awesome. I've nabbed the files. I'll give it a look maybe tomorrow.
"I'm okay with being referred to as a goddess."
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melierax
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Location: Quebec, Canada

Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

Post by melierax »

No problem ;) There is no rush. I have plenty of ideas but it is the design that concerned me. It took me two full days to do this for me when the time does not count. (This is a hobby peaceful and pleasant) :D
Thank you for looking at this project.
Thank you to the community for all the effort you put (everyone) in all these projects. I love this community and also dungeons and the editor gives me the opportunity.

Thank you
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Neikun
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Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

Post by Neikun »

C'est bon.
Bienvenue dans notre communauté. J'espère voir beaucoup de votre travail à l'avenir.
Moi aussi, je suis en utilisant Google translate que mon français fait cruellement défaut.
;)
"I'm okay with being referred to as a goddess."
Community Model Request Thread
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melierax
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Location: Quebec, Canada

Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

Post by melierax »

Quick question: Is there a limit alcove that can attach a altar?
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Neikun
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Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

Post by Neikun »

I don't think I understand.
You can place more than one alcove on top of each other, but you have to be careful that their clickboxes don't overlap.
One useful trick to mulitple alcoves on the same wall, is to have your model defined as a decoration, and all related alcoves to not have any model.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
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melierax
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Location: Quebec, Canada

Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

Post by melierax »

Ok I understand

Thank you
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