name = "table_alcove_east_left",
class = "Alcove",
anchorPos = vec(-1, 0.85, 0.114),
anchorRotation = vec(0, 0, 0),
targetPos = vec(0, 0.87, 0.114),
targetSize = vec(0.5, 0.3, 0.9),
placement = "wall",
editorIcon = 92,
onInsertItem = function(self, item)
if self:getItemCount() == 1 then
return false
else
return true
end
end
}
defineObject{
name = "table_alcove_east_right",
class = "Alcove",
anchorPos = vec(1, 0.85, 0.114),
anchorRotation = vec(0, 0, 0),
targetPos = vec(0, 0.87, 0.114),
targetSize = vec(0.5, 0.3, 0.9),
placement = "wall",
editorIcon = 92,
onInsertItem = function(self, item)
if self:getItemCount() == 1 then
return false
else
return true
end
end
}
defineObject{
name = "table_alcove_west_left",
class = "Alcove",
anchorPos = vec(-1, 0.85, 0.114),
anchorRotation = vec(0, 0, 0),
targetPos = vec(0, 0.87, 0.114),
targetSize = vec(0.5, 0.3, 0.9),
placement = "wall",
editorIcon = 92,
onInsertItem = function(self, item)
if self:getItemCount() == 1 then
return false
else
return true
end
end
}
defineObject{
name = "table_alcove_west_right",
class = "Alcove",
anchorPos = vec(1, 0.85, 0.114),
anchorRotation = vec(0, 0, 0),
targetPos = vec(0, 0.87, 0.114),
targetSize = vec(0.5, 0.3, 0.9),
placement = "wall",
editorIcon = 92,
onInsertItem = function(self, item)
if self:getItemCount() == 1 then
return false
else
return true
end
end
}
defineObject{
name = "table_alcove_east",
class = "Alcove",
anchorPos = vec(0, 0.85, 0.114),
anchorRotation = vec(0, 0, 0),
targetPos = vec(0, 0.87, 0.114),
targetSize = vec(0.2, 0.2, 0.2),
placement = "wall",
editorIcon = 92,
}
defineObject{
name = "table_alcove_west",
class = "Alcove",
anchorPos = vec(0, 0.85, 0.114),
anchorRotation = vec(0,0, 0),
targetPos = vec(0, 0.87, 0.114),
targetSize = vec(0.2, 0.2, 0.2),
placement = "wall",
editorIcon = 92,
}
defineObject{
name = "table_alcove_north",
class = "Alcove",
anchorPos = vec(0, 0.85, -0.114),
anchorRotation = vec(0, 0, 0),
targetPos = vec(0, 0.87, -0.114),
targetSize = vec(0.2, 0.2, 0.2),
placement = "wall",
editorIcon = 92,
}
defineObject{
name = "table_alcove_south",
class = "Alcove",
anchorPos = vec(0, 0.85, -0.114),
anchorRotation = vec(0, 0, 0),
targetPos = vec(0, 0.87, -0.114),
targetSize = vec(0.2, 0.2, 0.2),
placement = "wall",
editorIcon = 92,
}
name = "ringmounts",
diffuseMap = "mod_assets/textures/items/ringmounts.tga",
--specularMap = "mod_assets/textures/practice_dummy_spec.tga",
--normalMap = "mod_assets/textures/practice_dummy_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 40,
depthBias = 0,
}
name = "table",
class = "Altar",
model = "mod_assets/models/items/table.fbx",
placement = "floor",
editorIcon = 52,
}
If you are not able to access the folder Grimrock, would it be possible to tell me a site where I can send the model? (Really not used to this)
If anything is missing please let me know, I'm still not used to send the information in the forum
Thank you for your patience