The Custom Alcove Thread. (Neikun, Batty and Crisman)
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
That giant rock looks better than I'd expect it to. The ogre could do range attacks with that thing w/screen shake, it would totally rock! (sorry, had to do it).
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Just removing the normal map from rock_wall_tile_light fixes the lighting. However it is an alcove, so it's only accessible by one side. I'm working on making a statue blockage to go behind it right now.
The reason I chose to use rock_wall_tile_light instead of the rock texture is purely because the rock texture is very tiny.
The reason I chose to use rock_wall_tile_light instead of the rock texture is purely because the rock texture is very tiny.
"I'm okay with being referred to as a goddess."
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See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
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Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
This reminds me TAAANK!!Batty wrote:That giant rock looks better than I'd expect it to. The ogre could do range attacks with that thing w/screen shake, it would totally rock! (sorry, had to do it).
Let's reverse the things: how cool would it be if the party could throw that boulder to an ogre?? XD
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Easy enough, classify it as an item, away you go xDcrisman wrote:This reminds me TAAANK!!Batty wrote:That giant rock looks better than I'd expect it to. The ogre could do range attacks with that thing w/screen shake, it would totally rock! (sorry, had to do it).
Let's reverse the things: how cool would it be if the party could throw that boulder to an ogre?? XD
uiName = "Big F'n' Rock",
Anyway, solved lighting, made a baseless statue.
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"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Google translation
Hello I started a small project after your ideas on the subject Altar and Alcoves. It is a wooden table where you can place items up to 9 or more.
see the first image, left hanging lantern, the Skeleton training can also serve as gatekeeper and the last torch Skeleton.
On the second picture you can see the 9 items on the table that can serve as altar and also at the bottom of the piece two golden keys hanging on the wall.
I want to know what you think.
thank you
Hello I started a small project after your ideas on the subject Altar and Alcoves. It is a wooden table where you can place items up to 9 or more.
see the first image, left hanging lantern, the Skeleton training can also serve as gatekeeper and the last torch Skeleton.
On the second picture you can see the 9 items on the table that can serve as altar and also at the bottom of the piece two golden keys hanging on the wall.
I want to know what you think.
thank you
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Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
..It took me a second, but Hey! It's my Clean Dungeon wallset haha
While I like the idea of your large table, it looks to be just a bit too large. I would personally make it a little smaller than the square it sits in.
I really like your idea to use an altar to fix the problem of the middle of the table.
Good work!
While I like the idea of your large table, it looks to be just a bit too large. I would personally make it a little smaller than the square it sits in.
I really like your idea to use an altar to fix the problem of the middle of the table.
Good work!
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Yes I love your dungeon cleaned. Excellent work
This is not an altar made objects in asset pack but a table model found on the Internet (free to use) reworked with 3ds max 9. Regarding the size of the table I could do better because for all these objects on the table, it took me eight alcoves and insert restrictions because x, y, x This is the result. I can shrink this table as I want but I can not put 9 items above maybe 3.
I could put the model and all scripts on the community site if anyone is interested and try to do something better or use it in one of their dungeon.
I'd be delighted
When do you think
Melierax
P.S.
It may also be that I do not understand the meaning of your sentence because I do not really speak English and translation in Google can distort the meaning of what it really means. Sorry for this
This is not an altar made objects in asset pack but a table model found on the Internet (free to use) reworked with 3ds max 9. Regarding the size of the table I could do better because for all these objects on the table, it took me eight alcoves and insert restrictions because x, y, x This is the result. I can shrink this table as I want but I can not put 9 items above maybe 3.
I could put the model and all scripts on the community site if anyone is interested and try to do something better or use it in one of their dungeon.
I'd be delighted
When do you think
Melierax
P.S.
It may also be that I do not understand the meaning of your sentence because I do not really speak English and translation in Google can distort the meaning of what it really means. Sorry for this
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
It's quite alright. I would like to see the source files, if you please.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
This is all alcove
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defineObject{
name = "table_alcove_east_left",
class = "Alcove",
anchorPos = vec(-1, 0.85, 0.114),
anchorRotation = vec(0, 0, 0),
targetPos = vec(0, 0.87, 0.114),
targetSize = vec(0.5, 0.3, 0.9),
placement = "wall",
editorIcon = 92,
onInsertItem = function(self, item)
if self:getItemCount() == 1 then
return false
else
return true
end
end
}
defineObject{
name = "table_alcove_east_right",
class = "Alcove",
anchorPos = vec(1, 0.85, 0.114),
anchorRotation = vec(0, 0, 0),
targetPos = vec(0, 0.87, 0.114),
targetSize = vec(0.5, 0.3, 0.9),
placement = "wall",
editorIcon = 92,
onInsertItem = function(self, item)
if self:getItemCount() == 1 then
return false
else
return true
end
end
}
defineObject{
name = "table_alcove_west_left",
class = "Alcove",
anchorPos = vec(-1, 0.85, 0.114),
anchorRotation = vec(0, 0, 0),
targetPos = vec(0, 0.87, 0.114),
targetSize = vec(0.5, 0.3, 0.9),
placement = "wall",
editorIcon = 92,
onInsertItem = function(self, item)
if self:getItemCount() == 1 then
return false
else
return true
end
end
}
defineObject{
name = "table_alcove_west_right",
class = "Alcove",
anchorPos = vec(1, 0.85, 0.114),
anchorRotation = vec(0, 0, 0),
targetPos = vec(0, 0.87, 0.114),
targetSize = vec(0.5, 0.3, 0.9),
placement = "wall",
editorIcon = 92,
onInsertItem = function(self, item)
if self:getItemCount() == 1 then
return false
else
return true
end
end
}
defineObject{
name = "table_alcove_east",
class = "Alcove",
anchorPos = vec(0, 0.85, 0.114),
anchorRotation = vec(0, 0, 0),
targetPos = vec(0, 0.87, 0.114),
targetSize = vec(0.2, 0.2, 0.2),
placement = "wall",
editorIcon = 92,
}
defineObject{
name = "table_alcove_west",
class = "Alcove",
anchorPos = vec(0, 0.85, 0.114),
anchorRotation = vec(0,0, 0),
targetPos = vec(0, 0.87, 0.114),
targetSize = vec(0.2, 0.2, 0.2),
placement = "wall",
editorIcon = 92,
}
defineObject{
name = "table_alcove_north",
class = "Alcove",
anchorPos = vec(0, 0.85, -0.114),
anchorRotation = vec(0, 0, 0),
targetPos = vec(0, 0.87, -0.114),
targetSize = vec(0.2, 0.2, 0.2),
placement = "wall",
editorIcon = 92,
}
defineObject{
name = "table_alcove_south",
class = "Alcove",
anchorPos = vec(0, 0.85, -0.114),
anchorRotation = vec(0, 0, 0),
targetPos = vec(0, 0.87, -0.114),
targetSize = vec(0.2, 0.2, 0.2),
placement = "wall",
editorIcon = 92,
}
name = "table_alcove_east_left",
class = "Alcove",
anchorPos = vec(-1, 0.85, 0.114),
anchorRotation = vec(0, 0, 0),
targetPos = vec(0, 0.87, 0.114),
targetSize = vec(0.5, 0.3, 0.9),
placement = "wall",
editorIcon = 92,
onInsertItem = function(self, item)
if self:getItemCount() == 1 then
return false
else
return true
end
end
}
defineObject{
name = "table_alcove_east_right",
class = "Alcove",
anchorPos = vec(1, 0.85, 0.114),
anchorRotation = vec(0, 0, 0),
targetPos = vec(0, 0.87, 0.114),
targetSize = vec(0.5, 0.3, 0.9),
placement = "wall",
editorIcon = 92,
onInsertItem = function(self, item)
if self:getItemCount() == 1 then
return false
else
return true
end
end
}
defineObject{
name = "table_alcove_west_left",
class = "Alcove",
anchorPos = vec(-1, 0.85, 0.114),
anchorRotation = vec(0, 0, 0),
targetPos = vec(0, 0.87, 0.114),
targetSize = vec(0.5, 0.3, 0.9),
placement = "wall",
editorIcon = 92,
onInsertItem = function(self, item)
if self:getItemCount() == 1 then
return false
else
return true
end
end
}
defineObject{
name = "table_alcove_west_right",
class = "Alcove",
anchorPos = vec(1, 0.85, 0.114),
anchorRotation = vec(0, 0, 0),
targetPos = vec(0, 0.87, 0.114),
targetSize = vec(0.5, 0.3, 0.9),
placement = "wall",
editorIcon = 92,
onInsertItem = function(self, item)
if self:getItemCount() == 1 then
return false
else
return true
end
end
}
defineObject{
name = "table_alcove_east",
class = "Alcove",
anchorPos = vec(0, 0.85, 0.114),
anchorRotation = vec(0, 0, 0),
targetPos = vec(0, 0.87, 0.114),
targetSize = vec(0.2, 0.2, 0.2),
placement = "wall",
editorIcon = 92,
}
defineObject{
name = "table_alcove_west",
class = "Alcove",
anchorPos = vec(0, 0.85, 0.114),
anchorRotation = vec(0,0, 0),
targetPos = vec(0, 0.87, 0.114),
targetSize = vec(0.2, 0.2, 0.2),
placement = "wall",
editorIcon = 92,
}
defineObject{
name = "table_alcove_north",
class = "Alcove",
anchorPos = vec(0, 0.85, -0.114),
anchorRotation = vec(0, 0, 0),
targetPos = vec(0, 0.87, -0.114),
targetSize = vec(0.2, 0.2, 0.2),
placement = "wall",
editorIcon = 92,
}
defineObject{
name = "table_alcove_south",
class = "Alcove",
anchorPos = vec(0, 0.85, -0.114),
anchorRotation = vec(0, 0, 0),
targetPos = vec(0, 0.87, -0.114),
targetSize = vec(0.2, 0.2, 0.2),
placement = "wall",
editorIcon = 92,
}
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Sorry error
I try again
I try again