(24) re-textured/re-coloured MONSTERS + new item drops
Re: (23) re-textured/re-coloured MONSTERS + new item drops
maybe being frozen would also add some armor to the party to balance it a bit and make some sense in a way (even though that's not the way it works with enemies)
Finished Dungeons - complete mods to play
- Soaponarope
- Posts: 180
- Joined: Thu Oct 04, 2012 3:21 am
Re: (23) re-textured/re-coloured MONSTERS + new item drops
I wasn't expecting it to be able to freeze the party, just be a full ranged ice attack. I used frostbolt shooters at the end of my pyramid dungeon and they worked fine to just do ice damage to the party, so I figured I could do the same with custom monsters.
That is disappointing news about ranged attacks. Seems monsters can't even fire normal arrows for instance, they always must be frost. There is no purpose to limit us to only things used in the original game when all the defs are already there. I sure hope they change this.
That is disappointing news about ranged attacks. Seems monsters can't even fire normal arrows for instance, they always must be frost. There is no purpose to limit us to only things used in the original game when all the defs are already there. I sure hope they change this.
Re: (23) re-textured/re-coloured MONSTERS + new item drops
Well my current testing creature- the Ergardian has hit me with about 20 frostbolts. I haven't been frozen. There's a certain advantage to not actually having a body.
At Soap: It is infact possible to use other ranged attacks. You just have to use the onRangedAttack hook instead.
Check it out: viewtopic.php?f=14&t=4085
At Soap: It is infact possible to use other ranged attacks. You just have to use the onRangedAttack hook instead.
Check it out: viewtopic.php?f=14&t=4085
Code: Select all
onRangedAttack = function(self)
local dx, dy = getForward(self.facing)
spawn("frostbolt", self.level, self.x + dx, self.y + dy, self.facing)
return false
end,
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
- Soaponarope
- Posts: 180
- Joined: Thu Oct 04, 2012 3:21 am
Re: (23) re-textured/re-coloured MONSTERS + new item drops
Cool, sounds like it all works then. Scripts solve most everything.
Though I do hope for future updates, more options are available on many such situations. It seems like often workarounds are needed for things that should just be allowed normally.
Though I do hope for future updates, more options are available on many such situations. It seems like often workarounds are needed for things that should just be allowed normally.
Re: (23) re-textured/re-coloured MONSTERS + new item drops
This code can simulate a freezing stat. Whenever someone is hit with a cold type damage, there's a chance that will be paralyzed. If all the champions are paralyzed, they cannot move nor turn anymore. How does that sounds??
SpoilerShow
Code: Select all
cloneObject{
name = "party",
baseObject = "party",
onDamage = function (champion, damage, type)
if type == "cold" and math.random() < 0.7 then
champion:setConditionCumulative("paralyzed", 5)
end
end,
onMove = function (self, facing)
for i = 1, 4 do
if not party:getChampion(i):hasCondition("paralyzed") then
return true
end
end
return false
end,
onTurn = function (self, direction)
for i = 1, 4 do
if not party:getChampion(i):hasCondition("paralyzed") then
return true
end
end
return false
end,
}
Re: (23) re-textured/re-coloured MONSTERS + new item drops
Ha! That is very groovy indeed.... scripts to solve many things!
Thanks Crisman and Neikun for sharing those
Frostbolts are back on the menu
Thanks Crisman and Neikun for sharing those
Frostbolts are back on the menu
Labyrinth of Lies (viewtopic.php?f=14&t=4400)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
Re: (23) re-textured/re-coloured MONSTERS + new item drops
What causes ugardians to have or not have flames covering themselves?
Re: (23) re-textured/re-coloured MONSTERS + new item drops
I know that cloning an uggardian removes this particle effect. I do not think we have access to the original particle effect, but I do think it can be recreated.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: (23) re-textured/re-coloured MONSTERS + new item drops
So it's probably hard-coded?
Re: (24) re-textured/re-coloured MONSTERS + new item drops
Hi All,
Shrakk Torr "Bee" has been added.
It is angrier than the original (if that was even possible)
Enjoy
EDIT-initially the model file had a diff material referenced, this is fixed now (Ta Crisman!)
Shrakk Torr "Bee" has been added.
It is angrier than the original (if that was even possible)
Enjoy
EDIT-initially the model file had a diff material referenced, this is fixed now (Ta Crisman!)
Labyrinth of Lies (viewtopic.php?f=14&t=4400)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)