Yup, definitely confirm that.Komag wrote:can't remember if this bug has been reported before:
- create a torchholder
- add a torch to it
- copy, paste, move to new location
- copy, paste, move to new location (and now there is an extra torch by itself there too!)
- copy, paste, move to new location (and now there are two extra torches at the last location)
- copy, paste, move to new location (and now there are three extra torches at the last location)
- copy, paste, move to new location (and now there are four extra torches at the last location)
ETC
General Dungeon Editor glitches and problems
Re: General Dungeon Editor glitches and problems
"Hey look! A dungeons and Dragons ride...!"
Re: General Dungeon Editor glitches and problems
I discovered a new bug with this line in a monster script:
Caused a crash to desktop without error message
Code: Select all
moveSound = "scramble_writer",
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: General Dungeon Editor glitches and problems
Yep, I was encountered same crash when I tried to ajust button click sound to the secret door sliding/stopping.Neikun wrote:I discovered a new bug with this line in a monster script
And now I got another anomaly in my dungeon - in some coordinates characters damaged and poisoned spontaneously. It seems that my creation has it's own will, and it scares me
Last edited by Adrageron on Sat Nov 10, 2012 4:15 pm, edited 1 time in total.
Re: General Dungeon Editor glitches and problems
Can you explain further?
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: General Dungeon Editor glitches and problems
When party is in square with coordinates 26,23 (on different levels), characters begin to take damage and can be poisoned as well (the damage and poisoning are weak, it is like a poison cloud without any visual or sound effect).Neikun wrote:Can you explain further?
Re: General Dungeon Editor glitches and problems
could it be that that's the sound doesn't work with placesoundat? because in the original game I only ever heard as a playsound.Neikun wrote:I discovered a new bug with this line in a monster script:Caused a crash to desktop without error messageCode: Select all
moveSound = "scramble_writer",
Finished Dungeons - complete mods to play
Re: General Dungeon Editor glitches and problems
I had the same problem when - in some mad experiment you know - trying to have a monster attack using the "consume_food" sound.
Waking Violet (Steam, PS4, PSVita, Switch) : http://www.wakingviolet.com
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
Re: General Dungeon Editor glitches and problems
yeah I think those are all stereo sounds and not setup for playSoundAt
Finished Dungeons - complete mods to play
Re: General Dungeon Editor glitches and problems
Yup. In general all the sounds that don't come from the 3D environment but from the player party or the interface will be stereo sounds and thus incompatible with playSoundAt.Komag wrote:yeah I think those are all stereo sounds and not setup for playSoundAt
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Re: General Dungeon Editor glitches and problems
If I hold down the shift key and try to key an underscore (the key to the right of 0 on the top row), I often press Shift-F8 instead as the F8 key is right above. When I do this, the editor crashes, saying something like "cannot copy entity" or somesuch. Surely the game should put a polite message up if I press an invalid key, not crash.