General Dungeon Editor glitches and problems

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Nickydude
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Re: General Dungeon Editor glitches and problems

Post by Nickydude »

Komag wrote:can't remember if this bug has been reported before:
- create a torchholder
- add a torch to it
- copy, paste, move to new location
- copy, paste, move to new location (and now there is an extra torch by itself there too!)
- copy, paste, move to new location (and now there are two extra torches at the last location)
- copy, paste, move to new location (and now there are three extra torches at the last location)
- copy, paste, move to new location (and now there are four extra torches at the last location)
ETC
Yup, definitely confirm that.
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Neikun
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Re: General Dungeon Editor glitches and problems

Post by Neikun »

I discovered a new bug with this line in a monster script:

Code: Select all

moveSound = "scramble_writer",
Caused a crash to desktop without error message
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Adrageron
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Re: General Dungeon Editor glitches and problems

Post by Adrageron »

Neikun wrote:I discovered a new bug with this line in a monster script
Yep, I was encountered same crash when I tried to ajust button click sound to the secret door sliding/stopping.

And now I got another anomaly in my dungeon - in some coordinates characters damaged and poisoned spontaneously. It seems that my creation has it's own will, and it scares me :o
:mrgreen:
Last edited by Adrageron on Sat Nov 10, 2012 4:15 pm, edited 1 time in total.
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Neikun
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Re: General Dungeon Editor glitches and problems

Post by Neikun »

Can you explain further?
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Adrageron
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Re: General Dungeon Editor glitches and problems

Post by Adrageron »

Neikun wrote:Can you explain further?
When party is in square with coordinates 26,23 (on different levels), characters begin to take damage and can be poisoned as well (the damage and poisoning are weak, it is like a poison cloud without any visual or sound effect).
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Komag
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Re: General Dungeon Editor glitches and problems

Post by Komag »

Neikun wrote:I discovered a new bug with this line in a monster script:

Code: Select all

moveSound = "scramble_writer",
Caused a crash to desktop without error message
could it be that that's the sound doesn't work with placesoundat? because in the original game I only ever heard as a playsound.
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Xanathar
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Re: General Dungeon Editor glitches and problems

Post by Xanathar »

I had the same problem when - in some mad experiment you know - trying to have a monster attack using the "consume_food" sound.
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Komag
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Re: General Dungeon Editor glitches and problems

Post by Komag »

yeah I think those are all stereo sounds and not setup for playSoundAt
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antti
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Re: General Dungeon Editor glitches and problems

Post by antti »

Komag wrote:yeah I think those are all stereo sounds and not setup for playSoundAt
Yup. In general all the sounds that don't come from the 3D environment but from the player party or the interface will be stereo sounds and thus incompatible with playSoundAt.
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SharinaDarkstar
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Re: General Dungeon Editor glitches and problems

Post by SharinaDarkstar »

If I hold down the shift key and try to key an underscore (the key to the right of 0 on the top row), I often press Shift-F8 instead as the F8 key is right above. When I do this, the editor crashes, saying something like "cannot copy entity" or somesuch. Surely the game should put a polite message up if I press an invalid key, not crash.
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