Post your mods

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Komag
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Re: Post your mods

Post by Komag »

You'll want to go through and fix any places where you can see behind patches/models, such as the rock tumbles and debris piles. For example, you cannot place two blocked passages next to each other without seeing in-between them, looks bad. Also, for god's sake, just record something, anything, and it will sound better than the computer text-to-speech.

Interesting dungeon so far, not my cup of tea, but I appreciate the work that has gone into it and I'm sure some people will like it a lot.
Finished Dungeons - complete mods to play
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aaneton
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Re: Post your mods

Post by aaneton »

Komag wrote:You'll want to go through and fix any places where you can see behind patches/models, such as the rock tumbles and debris piles. For example, you cannot place two blocked passages next to each other without seeing in-between them, looks bad. Also, for god's sake, just record something, anything, and it will sound better than the computer text-to-speech.

Interesting dungeon so far, not my cup of tea, but I appreciate the work that has gone into it and I'm sure some people will like it a lot.
About walls: I didn't think it was so bad but your right I will fix those walls, it's easy.
About the sound: Anyone native english speaker voluenteer for some voice acting? I'll happily change them. I can provide transcripts ;)
My Grimrock mod (LoG1): The Onkalo Project
My Android (and windows desktop) game: Balloon Gentleman
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HaunterV
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Re: Post your mods

Post by HaunterV »

http://grimrock.nexusmods.com/mods/22/
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Image
Have to direct DL it atm.
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Montis
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Re: Post your mods

Post by Montis »

My first completed dungeon:

Image

On Steam:
http://steamcommunity.com/sharedfiles/f ... d=99774967

After a cave exploration gone wrong you find yourself alone in a strange facility with no useful gear and not even a torch to spare. Can you survive what lurks in the dark?

This dungeon is designed for a single character and you probably don't need to bother about creating your own characters or importing them.

You can discuss this dungeon here: viewtopic.php?f=14&t=3429
When destiny calls, the chosen have no choice.

My completed dungeon (LoG1): Hypercube
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HaunterV
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Re: Post your mods

Post by HaunterV »

HaunterV wrote:http://grimrock.nexusmods.com/mods/22/
SpoilerShow
Image
Have to direct DL it atm.

Fixed my size issue for my mod and now it is up on steam.
http://steamcommunity.com/sharedfiles/f ... earchtext=
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
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zeltak
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Joined: Fri May 04, 2012 2:33 am

Re: Post your mods

Post by zeltak »

My first publishable dungeon is at the stage where only intro and end screens are missing so I thought I would release it into the wilds to help me find if there's any bugs or other issues I should know about. You can find link and better description from here. I'll post the mod here when the intro and outro are in place and if there hasn't been any other issues preventing me to call the dungeon finished.
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zeltak
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Joined: Fri May 04, 2012 2:33 am

Re: Post your mods

Post by zeltak »

Finally the version 1.0 from Shadows of Grim Moon

You can find it from both Steam and Grimrock Nexus.


Changes from previous version to 1.0
- intro & ending screens
- script fix on level 2, now the scroll on alcove spawns depending on which stairs you come.
- little grammatical fix on level 7
- added one of the crucial items more to counter sacrificial accidents.
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Drachir
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Joined: Wed Aug 22, 2012 4:32 pm
Location: Southlands of UK

Re: Post your mods

Post by Drachir »

Hodrans Orb V3.0.1

Available on Steam http://steamcommunity.com/sharedfiles/f ... =102851259
and Grimrock Nexus http://grimrock.nexusmods.com/mods/51

A short adventure (despite many hours fiddling with lua scripts) hopefully now balanced and bug free.

Traps, puzzles etc..... if you can get through it in one session without the save/die/load routine (save/load allowable) by the skin of your teeth my objective will have been achieved :)

For what it is worth... this adventure is complete and not WIP in design terms ;)
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Isaac
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Re: Post your mods

Post by Isaac »

Clown Temple:

Image



It's a very short mod; originally intended just as a simple room for a few ogres to walk around in and show off their grease painted faces, but... I made it a bit more than just the one room. The map does have a couple puzzles in it (snippets from my other mod).

Still... It was fun to make, but It has no story to speak of; (taking the default party is best, because this isn't a mod for detailed/ crafted characters). You just start in the center room with painted Ogres patrolling the halls. (That's the only monster style in the map); temple guardians. That said... The mod can be played start to finish, and ends, if you get that far.
[completeGame()]

-- http://grimrock.nexusmods.com/mods/101

http://www.youtube.com/watch?v=lMTiZfp87Ow
Last edited by Isaac on Fri Nov 09, 2012 2:48 pm, edited 1 time in total.
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Neikun
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Re: Post your mods

Post by Neikun »

Oh god he did it..
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