[WIP] - Animation Editor - BETA Available
Re: [WIP] - Animation Editor - BETA Available
prophilactics!
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SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
Re: [WIP] - Animation Editor - BETA Available
Ahahah - ok I'll check slimes.
Waking Violet (Steam, PS4, PSVita, Switch) : http://www.wakingviolet.com
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
Re: [WIP] - Animation Editor - BETA Available
hehe, that's great
Finished Dungeons - complete mods to play
Re: [WIP] - Animation Editor - BETA Available
I was on Skype at the time. My boyfriend couldn't figure out why I was laughing so hard.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: [WIP] - Animation Editor - BETA Available
Killer Salad! Awesome!Zyx wrote:Are you sure you want to know? You won't ever look at lettuces the same.SpoilerShow
"Hey look! A dungeons and Dragons ride...!"
Re: [WIP] - Animation Editor - BETA Available
Next dungeon to come: the Kitchen Garden.
Burrowing potatoes, creeping salads, flying blood tomatoes! Eat or be eaten!
Burrowing potatoes, creeping salads, flying blood tomatoes! Eat or be eaten!
Re: [WIP] - Animation Editor - BETA Available
I've put a new version here:
https://www.dropbox.com/s/gku851cwj1zoz ... Editor.zip
Changes:
The previous behaviour is what the defaults are. The presets button contain presets of settings (now there are two: default and slime). In practice all those setting control how the translation of the monster is adjusted after the scaling is applied.
BTW, slime models/animations are really weird and for some reason no adjustment is required for them (otherwise they'll look like lettuce.. and I hate lettuce ).
https://www.dropbox.com/s/gku851cwj1zoz ... Editor.zip
Changes:
- A snapshot/rollback system to undo changes, returning at given points in time
- Bug fixes, here, there and everywhere (cue the beatles..)
- Very big changes on the monster scaler
The previous behaviour is what the defaults are. The presets button contain presets of settings (now there are two: default and slime). In practice all those setting control how the translation of the monster is adjusted after the scaling is applied.
- Disable -> no adjustments
- Non-compensated -> adjustments, but not taking into account the basic translations of the model
- Compensated from model -> compensates using the model transformations
- Compensated from keyframe 0 -> compensates using the first keyframe of the animation itself as reference
- Compensated by filename -> cheats by reading the filename (xxx_walk) and adjusts according to that
- Rotate compensation -> takes into consideration the rotation of the node itself
- +Inv -> applies the inverse of rotation first.. experimental
- XYZ -> enable/disable compensation for specific axis (if something gets too tall for example)
BTW, slime models/animations are really weird and for some reason no adjustment is required for them (otherwise they'll look like lettuce.. and I hate lettuce ).
Waking Violet (Steam, PS4, PSVita, Switch) : http://www.wakingviolet.com
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
Re: [WIP] - Animation Editor - BETA Available
Worked like a charm with the slimes, for scaling ranging from 10% to 250%! Thank you Xanathar!
Re: [WIP] - Animation Editor - BETA Available
Hello, this is my first attempt at creating a dungeon. I'm interested by the 'green salads'. Could you share the animation files?
Re: [WIP] - Animation Editor - BETA Available
Real Hells Kitchen, one that beats even any hardcore Top Chef.Zyx wrote:Next dungeon to come: the Kitchen Garden.
Burrowing potatoes, creeping salads, flying blood tomatoes! Eat or be eaten!