[WIP] - Animation Editor - BETA Available

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
User avatar
HaunterV
Posts: 676
Joined: Mon Apr 16, 2012 9:54 pm
Location: Barrie, Ontario, Canada

Re: [WIP] - Animation Editor - BETA Available

Post by HaunterV »

prophilactics!
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
User avatar
Xanathar
Posts: 629
Joined: Sun Apr 15, 2012 10:19 am
Location: Torino, Italy
Contact:

Re: [WIP] - Animation Editor - BETA Available

Post by Xanathar »

Ahahah - ok I'll check slimes.
Waking Violet (Steam, PS4, PSVita, Switch) : http://www.wakingviolet.com

The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563

My preciousss: http://www.moonsharp.org
User avatar
Komag
Posts: 3658
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: [WIP] - Animation Editor - BETA Available

Post by Komag »

hehe, that's great :)
Finished Dungeons - complete mods to play
User avatar
Neikun
Posts: 2457
Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
Contact:

Re: [WIP] - Animation Editor - BETA Available

Post by Neikun »

I was on Skype at the time. My boyfriend couldn't figure out why I was laughing so hard. :D
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
  • Message me to join in!
User avatar
Nickydude
Posts: 44
Joined: Sun Oct 28, 2012 1:34 am
Location: UK

Re: [WIP] - Animation Editor - BETA Available

Post by Nickydude »

Zyx wrote:Are you sure you want to know? You won't ever look at lettuces the same.
Killer Salad! Awesome!
"Hey look! A dungeons and Dragons ride...!"
Zyx
Posts: 20
Joined: Wed Oct 31, 2012 1:57 pm

Re: [WIP] - Animation Editor - BETA Available

Post by Zyx »

Next dungeon to come: the Kitchen Garden.
Burrowing potatoes, creeping salads, flying blood tomatoes! Eat or be eaten!
User avatar
Xanathar
Posts: 629
Joined: Sun Apr 15, 2012 10:19 am
Location: Torino, Italy
Contact:

Re: [WIP] - Animation Editor - BETA Available

Post by Xanathar »

I've put a new version here:

https://www.dropbox.com/s/gku851cwj1zoz ... Editor.zip

Changes:
  • A snapshot/rollback system to undo changes, returning at given points in time
  • Bug fixes, here, there and everywhere (cue the beatles..)
  • Very big changes on the monster scaler
The monster scaler now has an option window:

Image

The previous behaviour is what the defaults are. The presets button contain presets of settings (now there are two: default and slime). In practice all those setting control how the translation of the monster is adjusted after the scaling is applied.
  • Disable -> no adjustments
  • Non-compensated -> adjustments, but not taking into account the basic translations of the model
  • Compensated from model -> compensates using the model transformations
  • Compensated from keyframe 0 -> compensates using the first keyframe of the animation itself as reference
  • Compensated by filename -> cheats by reading the filename (xxx_walk) and adjusts according to that
  • Rotate compensation -> takes into consideration the rotation of the node itself
  • +Inv -> applies the inverse of rotation first.. experimental
  • XYZ -> enable/disable compensation for specific axis (if something gets too tall for example)

BTW, slime models/animations are really weird and for some reason no adjustment is required for them (otherwise they'll look like lettuce.. and I hate lettuce :D ).
Waking Violet (Steam, PS4, PSVita, Switch) : http://www.wakingviolet.com

The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563

My preciousss: http://www.moonsharp.org
Zyx
Posts: 20
Joined: Wed Oct 31, 2012 1:57 pm

Re: [WIP] - Animation Editor - BETA Available

Post by Zyx »

Worked like a charm with the slimes, for scaling ranging from 10% to 250%! Thank you Xanathar!
grimnod
Posts: 1
Joined: Sun Nov 11, 2012 6:58 pm

Re: [WIP] - Animation Editor - BETA Available

Post by grimnod »

Hello, this is my first attempt at creating a dungeon. I'm interested by the 'green salads'. Could you share the animation files?
Anacone
Posts: 5
Joined: Tue Apr 10, 2012 7:02 pm

Re: [WIP] - Animation Editor - BETA Available

Post by Anacone »

Zyx wrote:Next dungeon to come: the Kitchen Garden.
Burrowing potatoes, creeping salads, flying blood tomatoes! Eat or be eaten!
Real Hells Kitchen, one that beats even any hardcore Top Chef.
Post Reply