My thoughts exactly for the CFDNeikun wrote:Oh that is most exciting, Grimwold!
Congratulations :3
@Prior conversation:
Just think, all the problems we've encountered during this project, we should be able to iron them out and have a much smoother experience the next time around.
[CLOSED] Call to modders/mappers: "One Room" round robin!
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
- SpiderFighter
- Posts: 789
- Joined: Thu Apr 12, 2012 4:15 pm
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Don't remind me...I'm so not feeling my level for that. Deleted half of it and have no idea where to go. And time is ticking...HaunterV wrote:My thoughts exactly for the CFDNeikun wrote:Oh that is most exciting, Grimwold!
Congratulations :3
@Prior conversation:
Just think, all the problems we've encountered during this project, we should be able to iron them out and have a much smoother experience the next time around.
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Have some good news!
The gold statues are packed and I'm uploading them to the Nexus right this now.
The gold statues are packed and I'm uploading them to the Nexus right this now.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
- SpiderFighter
- Posts: 789
- Joined: Thu Apr 12, 2012 4:15 pm
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Nice! I have a few floors to go before I'll have a place to use them.Neikun wrote:Have some good news!
The gold statues are packed and I'm uploading them to the Nexus right this now.
Good to know this may have legs for another round.Neikun wrote:@Prior conversation:
Just think, all the problems we've encountered during this project, we should be able to iron them out and have a much smoother experience the next time around.
- JohnWordsworth
- Posts: 1397
- Joined: Fri Sep 14, 2012 4:19 pm
- Location: Devon, United Kingdom
- Contact:
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Have been away for a couple of days, so while I'm a bit late to the party...
1. Congratulations GrimWold! 2 boys eh? You'll have a full D&D group in your home in a few years time! :p
2. Thanks for all your hard work SpiderFighter. This is an awesome project, and while everyone is super excited - there's no rush, so don't stress yourself out about getting everything turned around super fast. Also, I'm sure some other devs will be happy to do some debugging if you fancy a break for a day or two!
1. Congratulations GrimWold! 2 boys eh? You'll have a full D&D group in your home in a few years time! :p
2. Thanks for all your hard work SpiderFighter. This is an awesome project, and while everyone is super excited - there's no rush, so don't stress yourself out about getting everything turned around super fast. Also, I'm sure some other devs will be happy to do some debugging if you fancy a break for a day or two!
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Congrats Grimwold!
I'm nearly done my part, but can't work any more tonight, should finish by tomorrow afternoon
I'm nearly done my part, but can't work any more tonight, should finish by tomorrow afternoon
Finished Dungeons - complete mods to play
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
SpiderFighter wrote:Don't remind me...I'm so not feeling my level for that. Deleted half of it and have no idea where to go. And time is ticking...HaunterV wrote:My thoughts exactly for the CFDNeikun wrote:Oh that is most exciting, Grimwold!
Congratulations :3
@Prior conversation:
Just think, all the problems we've encountered during this project, we should be able to iron them out and have a much smoother experience the next time around.
ahhh i'm sure it will turn out great. keep pressing forward!
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
- Lupe Fenrir
- Posts: 25
- Joined: Sun Oct 07, 2012 7:42 am
- Location: Sweden
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Congratulations Grimwold!
My name is Torsek in some places
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
everything is working really great in everyone's (impressive) rooms (I made a few fixes for people with their permission), and my complex room is all done (WHEW!), but I have found one large bug with it in game mode after export and multiple play-through testing.
I'm out of time to work on it today, will have to wait till the morning (12 hours and counting...)
I'm out of time to work on it today, will have to wait till the morning (12 hours and counting...)
Finished Dungeons - complete mods to play
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Thanks to everyone who posted here with congratulations... our baby boy was born today at 10:19am GMT (no that doesn't mean I created him with the Grimrock Model Toolkit. lol!). Mother and Baby doing well.
Puzzle Frameworks - http://www.grimrock.net/forum/viewtopic.php?f=14&t=4564
Magic Pack - https://www.nexusmods.com/grimrock/mods/70
Area of Effect Spell System - http://www.grimrock.net/forum/viewtopic ... 150#p44382
Magic Pack - https://www.nexusmods.com/grimrock/mods/70
Area of Effect Spell System - http://www.grimrock.net/forum/viewtopic ... 150#p44382