The level 4 SW area can be solved from the very start.
SpoilerShow
Notice there are two corner rooms in the area, with two doors and a pressure plate in each. The one the crab starts in fires the lightning bolts, but that isn't helpful in this case. You need to get the other one active by similar means.
And look closely as you might have noticed something that you will have to remember later... There s nothing for free in the pyramid and many secrets to find...
The ambiance is so good and the non linear progression is truely a plus!!!!
On top of that, the puzzles are really tough and the game is overall perfectly balance. Start with new party and
you will become addict. There are "only" 6 level but believe me, it is perfect.
All fans should play this one!
A MUST!
Thanks
N°1
I agree, this mod is downright diabolical. I love it
Batty wrote:Soap,
I could use a clue for the area with the 5 levers that start 5 different teleporters. I opened both metal doors in there, but I can't close that last pit and make progress to where the small herders are.
To open the two doors, you need two round keys. I can only find one, on the other side of the teleporter room door in an alcove. Is the other one located somewhere near as well, or am I supposed to find it elsewhere in the pyramid?
Karski wrote:To open the two doors, you need two round keys. I can only find one, on the other side of the teleporter room door in an alcove. Is the other one located somewhere near as well, or am I supposed to find it elsewhere in the pyramid?
SpoilerShow
The pit furthest from the room with all the levers, drop down that pit and the 2nd key is down there. If you make it through this area, tell me how.