[MOD] Dual wielding

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Merethif
Posts: 274
Joined: Tue Apr 24, 2012 1:58 pm
Location: Poland

Re: [MOD] Dual wielding

Post by Merethif »

J. Trudel wrote:
Neikun wrote:Can weapons have an evasion bonus?
They cannot. D: -tested.
Too bad, it shows in the weapon description. Maybe if I design them as shield ? Do shield have attack power and speed?

Edit : didn't say anything, i actually tought we could attack with shield but that they losed their evasion bonus in the cool down... would have been cool... however they can't maybe i just dreamed that.
Yes, you can attack with shield, but they don't loose their evasion bonus during recovery. This should work fine:

Code: Select all

defineObject{
		name = "off_hand_dagger",
		class = "Item",
		uiName = "Off-hand Dagger",
		model = "assets/models/items/dagger.fbx",
		description = "This light dagger is ideal to dual weild",
		gfxIndex = 10,
		attackPower = 5,
		accuracy = 0,
		coolDownTime = 0.8,
		attackMethod = "meleeAttack",
		attackSwipe = "vertical",
		attackSound = "swipe_light",
		impactSound = "impact_blade",
		evasion = 5,
		weight = 0.8,
		shield = true,
}
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cromcrom
Posts: 549
Joined: Tue Sep 11, 2012 7:16 am
Location: Chateauroux in a socialist s#!$*&% formerly known as "France"

Re: [MOD] Dual wielding

Post by cromcrom »

I love that concept of dual, light, low damage, fast strike weapon. I will probably add a craftable one to TLC, and give you credits of course. Thanks for sharing :-)
A trip of a thousand leagues starts with a step.
User avatar
J. Trudel
Posts: 117
Joined: Tue Aug 28, 2012 3:05 pm
Location: Montreal, Canada

Re: [MOD] Dual wielding

Post by J. Trudel »

Merethif wrote:
J. Trudel wrote:
Neikun wrote:Can weapons have an evasion bonus?
They cannot. D: -tested.
Too bad, it shows in the weapon description. Maybe if I design them as shield ? Do shield have attack power and speed?

Edit : didn't say anything, i actually tought we could attack with shield but that they losed their evasion bonus in the cool down... would have been cool... however they can't maybe i just dreamed that.
Yes, you can attack with shield, but they don't loose their evasion bonus during recovery. This should work fine:

Code: Select all

defineObject{
		name = "off_hand_dagger",
		class = "Item",
		uiName = "Off-hand Dagger",
		model = "assets/models/items/dagger.fbx",
		description = "This light dagger is ideal to dual weild",
		gfxIndex = 10,
		attackPower = 5,
		accuracy = 0,
		coolDownTime = 0.8,
		attackMethod = "meleeAttack",
		attackSwipe = "vertical",
		attackSound = "swipe_light",
		impactSound = "impact_blade",
		evasion = 5,
		weight = 0.8,
		shield = true,
}
Thanks for the correction :)
The Lurker
User avatar
J. Trudel
Posts: 117
Joined: Tue Aug 28, 2012 3:05 pm
Location: Montreal, Canada

Re: [MOD] Dual wielding

Post by J. Trudel »

cromcrom wrote:I love that concept of dual, light, low damage, fast strike weapon. I will probably add a craftable one to TLC, and give you credits of course. Thanks for sharing :-)
This is only a small thing but I appreciate the credit.
The Lurker
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