name = "off_hand_dagger",
baseObject = "dagger",
uiName = "Off-hand Dagger",
attackPower = 5,
evasion = 5,
description = "This light dagger is ideal to dual weild",
coolDownTime = 0.8,
}
But there's no way to tell who the monster is attacking, so you won't know whether you should parry or not. Or whom you should parry with.msyblade wrote:Hmmm, whaddya think about not attacking with it, but an active parry? Like .7 sec evasion bonus if timed correctly?
Too bad, it shows in the weapon description. Maybe if I design them as shield ? Do shield have attack power and speed?Neikun wrote:Can weapons have an evasion bonus?
They cannot. D: -tested.