Texturing

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Skuggasveinn
Posts: 561
Joined: Wed Sep 26, 2012 5:28 pm

Re: Texturing

Post by Skuggasveinn »

I took at stab at skinning the chest.
here is the result.

Image

you can grap the model and textures here.

http://www.zorglubb.net/grimrock/dropzone/chest.rar

The texture is a combination of the round_lock, metal_door and wood_block textures found in the original Grimrock.
If I can, I try to use the original assets as much as I can, it gives the item I'm creating more of a "I belong here" feeling to it.

Skuggasveinn.
Link to all my LoG 2 assets on Nexus.
Link to all my LoG 1 assets on Nexus.
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cougardod
Posts: 36
Joined: Sun Oct 28, 2012 2:29 am

Re: Texturing

Post by cougardod »

Nice work skugg! That is exactly how I wanted it to look, even with the keyhole in the box in front. Now that it's textured, would you mind if I released it on the Nexus with props to everyone who helped and you as the final texturer?
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Skuggasveinn
Posts: 561
Joined: Wed Sep 26, 2012 5:28 pm

Re: Texturing

Post by Skuggasveinn »

Sure, do what you want with it ;)
Link to all my LoG 2 assets on Nexus.
Link to all my LoG 1 assets on Nexus.
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cougardod
Posts: 36
Joined: Sun Oct 28, 2012 2:29 am

Re: Texturing

Post by cougardod »

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Skuggasveinn
Posts: 561
Joined: Wed Sep 26, 2012 5:28 pm

Re: Texturing

Post by Skuggasveinn »

darn !!! there was an error in this model :o
I was not using the current version of GMT and the tangents and bitangents have calculation errors, and messed up the normal map.

I have updated the model file and and recreated the normal map. Same link as before http://www.zorglubb.net/grimrock/dropzone/chest.rar
The wood has bumps applied now and light refracst better accross the model.

Image
Link to all my LoG 2 assets on Nexus.
Link to all my LoG 1 assets on Nexus.
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