The Custom Alcove Thread. (Neikun, Batty and Crisman)
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
The link on the OP is broken, so I should update the pack anyway
"I'm okay with being referred to as a goddess."
Community Model Request Thread
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Community Model Request Thread
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Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
My first alcove... hope it's not something that's been done before... I only changed a couple of lines, the bulk of the object is cloned from the key hook by Crisman.
You will need the hook_pillar_wall model that Crisman created, which was linked below (but doesn't seem to be there anymore).
Code: Select all
defineObject{
name = "note_hook",
class = "Alcove",
model = "mod_assets/models/env/hook_pillar_wall.fbx",
anchorPos = vec(0, 1.55, -0.1),
anchorRotation = vec(90, 0, 0),
targetPos = vec(0, 1.6, 0),
targetSize = vec(0.2, 0.2, 0.2),
placement = "wall",
replaceWall = false,
editorIcon = 92,
onInsertItem = function (self, item)
return item.name == "note" and self:getItemCount() == 0
end,
}
crisman wrote:Sorry I haven't put it on online yesterday, I had a problem. But here you go now!
https://skydrive.live.com/redir?resid=7 ... 14E98!5304
Ok, from here you can download the model file.
Puzzle Frameworks - http://www.grimrock.net/forum/viewtopic.php?f=14&t=4564
Magic Pack - https://www.nexusmods.com/grimrock/mods/70
Area of Effect Spell System - http://www.grimrock.net/forum/viewtopic ... 150#p44382
Magic Pack - https://www.nexusmods.com/grimrock/mods/70
Area of Effect Spell System - http://www.grimrock.net/forum/viewtopic ... 150#p44382
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
That's a terrific idea, Grimwold.
I can just imagine picking it up an it's a shopping list or something haha.
I can just imagine picking it up an it's a shopping list or something haha.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
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Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Nice work!Grimwold wrote:My first alcove... hope it's not something that's been done before... I only changed a couple of lines, the bulk of the object is cloned from the key hook by Crisman.
I'm definitely horking that.
[EDIT]
I didn't see that before. but that's exactly what I was thinking! It also fits right in with what I'm doing.Neikun wrote:That's a terrific idea, Grimwold.
I can just imagine picking it up an it's a shopping list or something haha.
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Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Is there way to make objects solid? A bit that can be turned on and off, mayhaps?
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
What to you mean?
I think I know what you mean. I have an idea, though I do not know if it would work. If you placed a secret door on the object you want not-walk-throughable, facing the opposite direction.
I think I know what you mean. I have an idea, though I do not know if it would work. If you placed a secret door on the object you want not-walk-throughable, facing the opposite direction.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
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Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Actually what I was thinking was this (save the file if you can't view the whole thing...there are three different weapons demonstrated):Neikun wrote:What to you mean?
I think I know what you mean. I have an idea, though I do not know if it would work. If you placed a secret door on the object you want not-walk-throughable, facing the opposite direction.
SpoilerShow
But the thought of flipping textures around so that they are invisible did cross my mind. An old Duke 3D trick was to flip buttons around so that the player could not see them, but so that they were functional. Opens up a ton of possibilities. But those were also sprites.
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Oh!
Make him a blockage, and use a socket (model-less) alcove for the weapon.
Make him a blockage, and use a socket (model-less) alcove for the weapon.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Am I right in thinking you are defining a dungeon object but using the crab model?? If so, have you tried
in your object definition? like the spider eggs and crate/barrels
EDIT - Ninja'd
Code: Select all
class = "Blockage"
EDIT - Ninja'd
Puzzle Frameworks - http://www.grimrock.net/forum/viewtopic.php?f=14&t=4564
Magic Pack - https://www.nexusmods.com/grimrock/mods/70
Area of Effect Spell System - http://www.grimrock.net/forum/viewtopic ... 150#p44382
Magic Pack - https://www.nexusmods.com/grimrock/mods/70
Area of Effect Spell System - http://www.grimrock.net/forum/viewtopic ... 150#p44382