monsters

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Nickydude
Posts: 44
Joined: Sun Oct 28, 2012 1:34 am
Location: UK

Re: monsters

Post by Nickydude »

Ah, of course , it has it's own proprietary model format, that clears that up then, thanks Neikun :mrgreen: . Normal service can now resume. :)
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wallasaurus
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Joined: Thu Oct 11, 2012 5:12 pm

Re: monsters

Post by wallasaurus »

Hey folks,

I've changed my mind about doing it in a random order.

I'd like to get and idea of how much in demand the suggestions so far are, and tackle them in that order - to give the best use to the community of my time.

Maybe I can figure out some way to setup a big poll, or maybe folks can reply with their top 5 things and I'll compile the scores and bung it all in a spreadhseet. Please let me know what you would like me to work on next. :)

cw
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Neikun
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Re: monsters

Post by Neikun »

*Snip*
Last edited by Neikun on Fri Nov 02, 2012 1:45 pm, edited 1 time in total.
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Komag
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Re: monsters

Post by Komag »

You can make a poll right here on the forums - just start a new thread, put in the question, options, etc.

I'll set it up...
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Komag
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Re: monsters

Post by Komag »

Here is the poll:

viewtopic.php?f=14&t=3993

you can pick THREE choices (out of eight - since polls allow 10 at most, I grouped the monsters and items into what I felt where logical divisions)
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HaunterV
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Re: monsters

Post by HaunterV »

I believe treasure chests are needed :P
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SpiderFighter
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Re: monsters

Post by SpiderFighter »

HaunterV wrote:I believe treasure chests are needed :P
But the missing word is "working". :)
wallasaurus
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Re: monsters

Post by wallasaurus »

Thanks for setting up the poll! Interesting results so far!
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hyppyp
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Re: monsters

Post by hyppyp »

How long will this poll take? Any new monster in sight yet?
wallasaurus
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Re: monsters

Post by wallasaurus »

Hey folks had a pretty busy couple of weeks -

started working on a mummy. Model will come first using skeleton warrior anims, then I will take a look at the anims afterwards.
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