WIP - Model Conversions by Cougar

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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cougardod
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WIP - Model Conversions by Cougar

Post by cougardod »

I've really enjoyed this game and have had a blast jumping in the deep end with modding it. With the help of this forum and more direct help from Neikun to help me work out my texturing problem (Big thanks!), I've been able to begin working on converting some Skyrim models to work with LoG.

It's the first game I've ever modded for and started this project to add some more models to LoG. Let me know what you think and if there is enough interest I can continue doing these. Ran out of time tonight, but I've got the models for the weapons and was going to start working on those tomorrow.

Functioning Satchel (6 slot bag) - Attempted to make this an 8 slot, but it doesn't work. The Asset Definition for "capacity" doesn't resize the bags.
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Chests (open and closed, straight and angled) - no animation, just decoration
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Safe - Can do this at an angle, like the chests, as well if requested.
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Practice Dummy
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Chair
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Fhizban
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Re: WIP - Model Conversions by Cougar

Post by Fhizban »

This is just great! +1

Yesterday I was thinking about that i need a dummy for my mod and here it is, how cool is that?

and i dont know how many people already asked for chests...

didn't know about the capacity bug, this should be reported

keep it up!

-Fhizban
--
Fhizban's Asset Repository - the place where you find all my LoG contributions:
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Komag
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Re: WIP - Model Conversions by Cougar

Post by Komag »

Those are really good, I like them all! Maybe for the practice dummy you could add a few support legs branching out at the bottom of the pole so it would stand better, or even just a flat wood platform at the bottom
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Neikun
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Re: WIP - Model Conversions by Cougar

Post by Neikun »

And then once we have animations going, practice dummy golems!
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cougardod
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Re: WIP - Model Conversions by Cougar

Post by cougardod »

Well guess it was good practice working on these, but unfortunately I won't be able to release any of them. Thanks to a friendly heads up, it appears that Bethesda gets pretty upset when you take models from one Bethesda game to another, much less to a game that's not theirs. :x

I'm not big into graphic art, but still enjoy modeling so maybe I can team up with someone who is really good with textures and get out some original stuff.
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HaunterV
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Re: WIP - Model Conversions by Cougar

Post by HaunterV »

omg chests and a chair.... can we get a throne and a fireplacE?

also please submit this stuff to the Community Asset Pack
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
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HaunterV
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Re: WIP - Model Conversions by Cougar

Post by HaunterV »

aww wish someone would make chests available.
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
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cougardod
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Re: WIP - Model Conversions by Cougar

Post by cougardod »

I'm going to be working on some tonight after I get done taking my son trick or treating
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Ciccipicci
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Re: WIP - Model Conversions by Cougar

Post by Ciccipicci »

This is outstanding! Everyone says dragon doors? :D
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Neikun
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Re: WIP - Model Conversions by Cougar

Post by Neikun »

Ciccipicci wrote:This is outstanding! Everyone says dragon doors? :D
HMMMM.
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Just a quick test.
Ohhh You were talking about the Skyrim dragon doors...
Last edited by Neikun on Thu Nov 01, 2012 2:32 am, edited 2 times in total.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
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