Community Asset Pack (C.A.P.) [Updated: 24/01/13]

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
User avatar
crisman
Posts: 305
Joined: Sat Sep 22, 2012 9:23 pm
Location: Italy

Re: Community Asset Pack (C.A.P.) [Updated: 30/10/12]

Post by crisman »

I've created a bunch of colored gems, they are nothing special, since I don't know how to make them glow in the dark... but they aren't so bad :)
Image

You can grab them here
https://skydrive.live.com/?cid=74CFADF6 ... E98%215304

I hope I've c/p everything! if there's something wrong let me know!
-- tomes file is a collection of 4 tomes of magic with new textures I also did... grab it if you want it too ^^
User avatar
Neikun
Posts: 2457
Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
Contact:

Re: Community Asset Pack (C.A.P.) [Updated: 30/10/12]

Post by Neikun »

Ooh pretty rocks. *hoards*
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
  • Message me to join in!
User avatar
HaunterV
Posts: 676
Joined: Mon Apr 16, 2012 9:54 pm
Location: Barrie, Ontario, Canada

Re: Community Asset Pack (C.A.P.) [Updated: 30/10/12]

Post by HaunterV »

Neikun wrote:Ooh pretty rocks. *hoards*
I was thinking currency if they stack. each color is a value like Rupees from Zelda.
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
User avatar
HaunterV
Posts: 676
Joined: Mon Apr 16, 2012 9:54 pm
Location: Barrie, Ontario, Canada

Re: Community Asset Pack (C.A.P.) [Updated: 30/10/12]

Post by HaunterV »

updated op again
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
User avatar
J. Trudel
Posts: 117
Joined: Tue Aug 28, 2012 3:05 pm
Location: Montreal, Canada

Re: Community Asset Pack (C.A.P.) [Updated: 31/10/12]

Post by J. Trudel »

The leader of the squad is here !
SpoilerShow
Image
SpoilerShow
Image
Textures

https://docs.google.com/open?id=0B9IQQn ... 0ZCNWxyM0k
https://docs.google.com/open?id=0B9IQQn ... 05PSHJlck0

Model

https://docs.google.com/open?id=0B9IQQn ... 1JMcGJpaU0

Monster script
SpoilerShow
cloneObject{
name = "skeleton_centurion",
baseObject = "skeleton_warrior",
model = "mod_assets/models/skeleton_centurion.fbx",

}
Material script
SpoilerShow
defineMaterial{

name = "skeleton_centurion",
diffuseMap = "mod_assets/textures/monsters/skeleton_centurion_dif.tga",
specularMap = "assets/textures/monsters/skeleton_warrior_spec.tga",
normalMap = "assets/textures/monsters/skeleton_warrior_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 75,
depthBias = 0,

}

defineMaterial{
name = "skeleton_centurion_weapons",
diffuseMap = "mod_assets/textures/monsters/skeleton_centurion_weapons_dif.tga",
specularMap = "assets/textures/monsters/skeleton_warrior_weapons_spec.tga",
normalMap = "assets/textures/monsters/skeleton_warrior_weapons_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 50,
depthBias = 0,
}
The Lurker
User avatar
Neikun
Posts: 2457
Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
Contact:

Re: Community Asset Pack (C.A.P.) [Updated: 31/10/12]

Post by Neikun »

I can tell the floor skeleton prop is popular, otherwise it's link would have died by now lol
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
  • Message me to join in!
User avatar
cougardod
Posts: 36
Joined: Sun Oct 28, 2012 2:29 am

Re: Community Asset Pack (C.A.P.) [Updated: 03/11/12]

Post by cougardod »

Treasure Chest - http://grimrock.nexusmods.com/mods/87
SpoilerShow
Image
SpoilerShow
Image
User avatar
cougardod
Posts: 36
Joined: Sun Oct 28, 2012 2:29 am

Re: Community Asset Pack (C.A.P.) [Updated: 03/11/12]

Post by cougardod »

Sword Breaker - http://grimrock.nexusmods.com/mods/88/
SpoilerShow
Image
SpoilerShow
Image
User avatar
Daniv
Posts: 29
Joined: Sat Aug 11, 2012 10:34 am
Location: Northamptonshire, England

Re: Community Asset Pack (C.A.P.) [Updated: 03/11/12]

Post by Daniv »

I was working on making the Doors of Durin from The Lord of the Rings, and ended up creating this in order to do it. It's a scan of the picture from the book with a lot of rework done to tidy it up, and also to make it look a little more like the movie version. I thought I'd make it available for anyone who'd like to play with it. ;)

http://www.flameon-guild.com/daniv/durin.png
User avatar
Asteroth
Posts: 471
Joined: Wed Oct 24, 2012 10:41 am
Location: Eastern U.S.

Re: Community Asset Pack (C.A.P.) [Updated: 03/11/12]

Post by Asteroth »

Oh, hey I don't know why I didn't mention these: http://grimrock.nexusmods.com/mods/83.
If you need classic evil armour or ugly evil weapons.
I am the God of darkness and corruption.
viewtopic.php?f=14&t=4250
Post Reply