There must be something simple I'm missing

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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mummy
Posts: 10
Joined: Fri Oct 05, 2012 10:35 pm

There must be something simple I'm missing

Post by mummy »

I've tried for 2 days to add a simple image to my ending for a dungeon and have failed miserably. I have the text but as soon as I add an image the errors start. I've followed the path the game wants and have a .tga picture in the right place on 3 different dungeons (even a simple one with just an ending button but the pics either don't show up or I get errors.

Are there specific sizes needed of pics? Can they be pics with the .tga extension? Are there some general 'no no's' to watch out for?.

I've studied all the tut's until I'm sick of them. I'm just looking for some suggestions. Thanks.
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Skuggasveinn
Posts: 562
Joined: Wed Sep 26, 2012 5:28 pm

Re: There must be something simple I'm missing

Post by Skuggasveinn »

The ending and intro pics are NOT tga pics.
Here is the low down, in scripts, all images and textures are defined as tga, but the actual file is DDS
same goes for models, in scripts are all defined as fbx but the actual file is .model

I will need to get a plugin for gimp or photoshop to be able to save dds files, the files are allways in the power of 2 (512x512 , 1024x1024 or even 256x1600, so you can mix and match)

so if I call this pic in my ending script
showImage("mod_assets/textures/cinematic/intro/intro.tga")

the actual file that is inside the mod_assets is intro.dds

hope that helps and didn't confuse you more :D

Skuggasveinn.
Link to all my LoG 2 assets on Nexus.
Link to all my LoG 1 assets on Nexus.
mummy
Posts: 10
Joined: Fri Oct 05, 2012 10:35 pm

Re: There must be something simple I'm missing

Post by mummy »

thanks. No wonder the tut confused me. Now I'm more confused. Nothing is straight forward in this :)
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