[CLOSED] Call to modders/mappers: "One Room" round robin!

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Lmaoboat
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Re: [OPEN] Call to modders/mappers: "One Room" round robin!

Post by Lmaoboat »

SpiderFighter wrote:
Lmaoboat wrote:I really need to get into some sort of collab think, I'm pretty awful at finishing things on my own.
Is that a request to join, or just a general statement? :)
A little of both.
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SpiderFighter
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Re: [OPEN] Call to modders/mappers: "One Room" round robin!

Post by SpiderFighter »

Lmaoboat wrote:A little of both.
Well buck it up, 'cause you're part of our demented little gang now! MuahahHAHAAHA*cough*

Don't forget to PM your email addy to me, please..and welcome aboard!
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Kuningas
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Re: [OPEN] Call to modders/mappers: "One Room" round robin!

Post by Kuningas »

I'm in, if you still have room. I have most of the week off, but I will be spending much of it in a darkroom. As long as I know approximately when my turn is up it should be no problem!

I've been away for a bit, so I need some cobweb-shaking myself. My main project is running slow and outside levels I've been experimenting on would require some minimal modeling, so this comes at a good time. Just plain level-building. (or, in this case, a room)

Also excited at the thought of what a single room can convey.
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SpiderFighter
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Re: [OPEN] Call to modders/mappers: "One Room" round robin!

Post by SpiderFighter »

Kuningas wrote:I'm in, if you still have room. I have most of the week off, but I will be spending much of it in a darkroom. As long as I know approximately when my turn is up it should be no problem!

I've been away for a bit, so I need some cobweb-shaking myself. My main project is running slow and outside levels I've been experimenting on would require some minimal modeling, so this comes at a good time. Just plain level-building. (or, in this case, a room)

Also excited at the thought of what a single room can convey.
Welcome back, Kuningas! You have several people ahead of you, so I can't guarantee you'll get a turn at bat this week, but maybe (if you have an idea of what you're doing) you could work on any scripting needed for it if you have some down time and don't yet have the file. The OP is always up to date as to who has the file currently, who is done, and who is left, so there will always be fair warning, if you keep checking it. I also usually post a list in the main thread when the file has changed hands.

I hear you on the cobweb-shaking. I'm half-through with my mod and hit a brick wall, creativity-wise. I also scrapped half my frungeon submission, but am not sure where else to take it, so I thought this might be a good kick start project. As for what a single room can convey...just wait until you get hold of the map! There are some amazing things going on in these rooms.
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HaunterV
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Re: [OPEN] Call to modders/mappers: "One Room" round robin!

Post by HaunterV »

i need to be notified via PM when it's my turn. i have a lot of balls in the air and threads get buried fast.
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SpiderFighter
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Re: [OPEN] Call to modders/mappers: "One Room" round robin!

Post by SpiderFighter »

HaunterV wrote:i need to be notified via PM when it's my turn. i have a lot of balls in the air and threads get buried fast.
I can do that, but I'll still need an email address, please.
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Komag
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Re: [OPEN] Call to modders/mappers: "One Room" round robin!

Post by Komag »

I thought this was a ONE DAY deal!? I think if someone can't finish their part in 24 hours they should simply be asked to wait till the end of the round so we don't keep delaying. Nothing personal, just keep things moving along :)
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Skuggasveinn
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Re: [OPEN] Call to modders/mappers: "One Room" round robin!

Post by Skuggasveinn »

I started my room when this event started, creating assets and models.
Then when it was my turn its easy to throw it into the project, you have all scripts and so on done, simply throw it in, test it ingame and zip it out.

If people have there idea ready they should just go ahead and begin sculpting it out to keep the ball rolling.

Skuggasveinn.
Link to all my LoG 2 assets on Nexus.
Link to all my LoG 1 assets on Nexus.
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SpiderFighter
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Re: [OPEN] Call to modders/mappers: "One Room" round robin!

Post by SpiderFighter »

Komag wrote:I thought this was a ONE DAY deal!? I think if someone can't finish their part in 24 hours they should simply be asked to wait till the end of the round so we don't keep delaying. Nothing personal, just keep things moving along :)
Somebody didn't read the original post. :P
Try to have your part done within 72 hours after receiving it, so we can keep this going (quicker is better, of course). If everyone's game, we can have another go-around (two or three rounds would be nice, but we'll decide once we see how many have signed up and how long the first round takes).
I'd love to have everyone take only one day, but I realize people have lives and things happen, so I wanted to be fair.
I sent a PM to the person in question this morning; I'll send another one via personal email. if I don't hear anything within the next couple of hours, we'll move this thing along. Is that fair?
Skuggasveinn wrote:I started my room when this event started, creating assets and models.
Then when it was my turn its easy to throw it into the project, you have all scripts and so on done, simply throw it in, test it ingame and zip it out.

If people have there idea ready they should just go ahead and begin sculpting it out to keep the ball rolling.

Skuggasveinn.
Good points, and well said.

[EDIT: Email sent.]
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Komag
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Re: [OPEN] Call to modders/mappers: "One Room" round robin!

Post by Komag »

Ah, sorry, you're right I didn't read it recently, I guess I just had an impression of 24 hours, perhaps because the first few were so fast! ;)

Again, it's nothing personal at all! If the rules allow 72 hours, that's fine too then 8-)
Finished Dungeons - complete mods to play
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