Custom Door Mods

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Neikun
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Re: Custom Door Mods

Post by Neikun »

How are those doors coming, Isaac?
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Isaac
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Re: Custom Door Mods

Post by Isaac »

Neikun wrote:How are those doors coming, Isaac?
https://docs.google.com/open?id=0B2XjRU ... loyRi1mdTg ;)

Image

Uses the default wooden door, but it's easy to rename the material in the lua file, and open the wooden door model in the GMT, and enter the new material name then save as a custom door model for use in a cloned door object.
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Neikun
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Re: Custom Door Mods

Post by Neikun »

Wonderful. Do you mind if I update my file on the Nexus with the improved slide-up Iron Door?
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Isaac
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Re: Custom Door Mods

Post by Isaac »

Neikun wrote:Wonderful. Do you mind if I update my file on the Nexus with the improved slide-up Iron Door?
Go right ahead; the link is for anyone. Image
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Neikun
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Re: Custom Door Mods

Post by Neikun »

Awesome. The nexus mod is fixed.
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Neikun
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Re: Custom Door Mods

Post by Neikun »

Working on a new one here. Everyone look out it's the
Magic Door!
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I want to add a particle effect to this one so that's what I'll be working on now.
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Isaac
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Re: Custom Door Mods

Post by Isaac »

Cool!

(Perhaps that door could use a subtle particle effect too. 8-) )
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Neikun
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Re: Custom Door Mods

Post by Neikun »

Yeah, I'm thinking something like a teleporter's.
None of the nodes want to take on a particle system.. D:

In the meantime: and inversion
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JohnWordsworth
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Re: Custom Door Mods

Post by JohnWordsworth »

I particularly like the blue/white magic door. It looks like the sort of door that needs a 'ZO' spell to open. Hmm, I guess an invisible receptor on the door and a new spell that fires a 'ZO' projectile and hey presto? Obviously, you would need some other way though, just incase the party has no Mage...
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Neikun
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Re: Custom Door Mods

Post by Neikun »

Okay! Magician Doors are on the nexus at
http://grimrock.nexusmods.com/mods/72/
I'm updating the main post and the C.A.P. next
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